With the advancement in technology, every person has own technological device which can help to communicate with their relatives or close friends. Some people argue that this kind of device like mobile or internet create conflict between there near and dear ones, while, I strongly believe that technological device are grateful in our busy lifestyle. In this essay, I will discuss both sides of views.
To begin with, technology is invented for makes human life easier to communicate with their family members or friends. Firstly, If one family member is leave in other city or county, Therefore, It will easy to communicate with them through the internet. Also there are lots of applications available in internet which can use for the communication to overseas friends. For example, my sister is leave in Canada. So my mother used to talk with her through whatsapp video call feature. Secondly, one can send message to their dear one with technology. If another is busy in their work they can read message after sometimes without wasting time while, in past there was the least service for the messages. Overall, It is save our time and money because it is very cheap and people can touch with their relatives.
On the flip side, many people use this device in leisure time for playing video games. It is seen that youngsters have this mindset, so that, teenagers are not spending time with their family. They utilize free time to playing games or watching TV. It is ruin their relationship with family or friends. For instance, one study by GLS university found out that more than 50% relationship break down because of they utilize free time to playing games. Therefore, their relationship affected.
To recapitulate, although, technology is a main problem of ruin people's relationship but, it is a very fruitful in our busy lifestyle for communication purpose. people have to make sure that they are utilize their leisure time by playing physical games or physical chatting with their relatives.
- Nowadays children watch a lot of TV and play video games However some people think that activities are not good for a child s mental health To what extent do you agree or disagree 81
- Nowadays children watch a lot of TV and play video games However some people think that activities are not good for a child s mental health To what extent do you agree or disagree 61
- It is common nowadays for each member of family to have their own peace of modern technology Some people think that this will lead to a break down in the family relationships and communication to what extent do you agree or disagree 82
- It is common nowadays for each member of family to have their own peace of modern technology Some people think that this will lead to a break down in the family relationships and communication to what extent do you agree or disagree 73
- Nowadays children watch a lot of TV and play video games However some people think that activities are not good for a child s mental health To what extent do you agree or disagree 66
Grammar and spelling errors:
Line 2, column 254, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Also,
...unicate with them through the internet. Also there are lots of applications availabl...
^^^^
Line 3, column 398, Rule ID: BECAUSE_OF_I[1]
Message: Probable usage error. Use 'because they' instead.
Suggestion: because they
...t more than 50% relationship break down because of they utilize free time to playing games. The...
^^^^^^^^^^^^^^^
Line 4, column 161, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: People
...sy lifestyle for communication purpose. people have to make sure that they are utilize...
^^^^^^
Line 4, column 200, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'utilized'.
Suggestion: utilized
... people have to make sure that they are utilize their leisure time by playing physical ...
^^^^^^^
Transition Words or Phrases used:
also, but, first, firstly, if, second, secondly, so, therefore, while, for example, for instance, kind of, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 39.0 24.0651302605 162% => Less pronouns wanted
Preposition: 50.0 41.998997996 119% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1672.0 1615.20841683 104% => OK
No of words: 333.0 315.596192385 106% => OK
Chars per words: 5.02102102102 5.12529762239 98% => OK
Fourth root words length: 4.27180144563 4.20363070211 102% => OK
Word Length SD: 2.66610185291 2.80592935109 95% => OK
Unique words: 176.0 176.041082164 100% => OK
Unique words percentage: 0.528528528529 0.561755894193 94% => More unique words wanted or less content wanted.
syllable_count: 538.2 506.74238477 106% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 5.43587174349 184% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 45.8769279788 49.4020404114 93% => OK
Chars per sentence: 88.0 106.682146367 82% => OK
Words per sentence: 17.5263157895 20.7667163134 84% => OK
Discourse Markers: 6.31578947368 7.06120827912 89% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.233379924198 0.244688304435 95% => OK
Sentence topic coherence: 0.080011842424 0.084324248473 95% => OK
Sentence topic coherence SD: 0.0492723001918 0.0667982634062 74% => OK
Paragraph topic coherence: 0.150220121321 0.151304729494 99% => OK
Paragraph topic coherence SD: 0.0118530844563 0.056905535591 21% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.0 13.0946893788 84% => Automated_readability_index is low.
flesch_reading_ease: 54.22 50.2224549098 108% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 11.54 12.4159519038 93% => OK
dale_chall_readability_score: 7.56 8.58950901804 88% => OK
difficult_words: 65.0 78.4519038076 83% => More difficult words wanted.
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.