Some people regard video games as harmless fun, or even as a
useful educational tool. Others, however, believe that videos games
are having an adverse effect on the people who play them. In your
opinion, do the drawbacks of video games outweigh the benefits?
Some people think that video games are admirable way of entertaining as well as pre-eminent sidekick for educational purposes . However others hold the conservative view that it can ravage youngsters in many cases. Personally, I believe that they have more downright effects than positives.
On the one hand, it is inevitable that video games are the most engaging , restful as well as convenient type of entertainment. Firstly, they are affordable , so the scope of people who play them is exorbitantly large. Everyone can easily access the facilities of them and simply unwind. Secondly , they would be beneficial in terms of education. For example , video games aid to bolster up interpersonal skills by bridging among people and improve their cognitive abilities.
On the other hand, I opine that the adverse sites induced by video games can easily outweigh the advantages . Initially, it is presumable that they are highly addictive. The appealing features of video games enslave youngsters, so they become fully engrossed . As a result , the youth might spend stretch of hours in front of the screen and splurge their time . Apart from that, such kind of games might spur the youth to commit crimes and stoke dangerous views among them. Because as video games depict crime assassination, violence and harassment stages , they would become essential factor for the encouragement of crimes to people . Finally, they may ravage the mental growth of the people and sow psychological disorders among children . This may be caused by complex tasks that are too difficult to accomplish . Hence they would become staggered , abrasive and even nervous aftermath of repeated failures in passing levels.
In conclusion , I reckon that , despite having positive effects, detrimental effects of video games are more outstripped than advantages.
- The best way to solve the world s environmental problems is to increase the cost of fuel To what extent do you agree or disagree 84
- A glance at the picture provides an illustration of how an orange juice is manufactured 56
- Despite a large number of gyms a sedentary lifestyle is gaining popularity in the contemporary world What the problems are associated with this problem What solutions can you suggest 89
- Schools should not force children to learn a foreign language To what extent do you agree or disagree 78
- Foreign visitors should pay more than local visitors for cultural and historical attractions To what extent do you agree or disagree with this opinion 61
Grammar and spelling errors:
Line 1, column 126, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...minent sidekick for educational purposes . However others hold the conservative vi...
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Line 1, column 129, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
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Suggestion: However,
...ent sidekick for educational purposes . However others hold the conservative view that ...
^^^^^^^
Line 3, column 73, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...e that video games are the most engaging , restful as well as convenient type of e...
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Line 3, column 157, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ertainment. Firstly, they are affordable , so the scope of people who play them i...
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...rdable , so the scope of people who play them is exorbitantly large. Everyone can...
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Line 3, column 298, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ties of them and simply unwind. Secondly , they would be beneficial in terms of ...
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Line 3, column 314, Rule ID: WHITESPACE_RULE
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... simply unwind. Secondly , they would be beneficial in terms of education. For e...
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Line 3, column 326, Rule ID: WHITESPACE_RULE
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...nd. Secondly , they would be beneficial in terms of education. For example , vi...
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Line 3, column 362, Rule ID: WHITESPACE_RULE
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...cial in terms of education. For example , video games aid to bolster up interper...
^^
Line 3, column 363, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ial in terms of education. For example , video games aid to bolster up interpers...
^^
Line 3, column 416, Rule ID: WHITESPACE_RULE
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...s aid to bolster up interpersonal skills by bridging among people and improve the...
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Line 5, column 19, Rule ID: WHITESPACE_RULE
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...nitive abilities. On the other hand, I opine that the adverse sites induced b...
^^
Line 5, column 109, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...games can easily outweigh the advantages . Initially, it is presumable that they...
^^
Line 5, column 122, Rule ID: WHITESPACE_RULE
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...ily outweigh the advantages . Initially, it is presumable that they are highly a...
^^
Line 5, column 129, Rule ID: WHITESPACE_RULE
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...weigh the advantages . Initially, it is presumable that they are highly addictiv...
^^
Line 5, column 262, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ungsters, so they become fully engrossed . As a result , the youth might spend st...
^^
Line 5, column 276, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...hey become fully engrossed . As a result , the youth might spend stretch of hours...
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...y become fully engrossed . As a result , the youth might spend stretch of hours i...
^^
Line 5, column 364, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ont of the screen and splurge their time . Apart from that, such kind of games mig...
^^
Line 5, column 440, Rule ID: WHITESPACE_RULE
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...es might spur the youth to commit crimes and stoke dangerous views among them. Be...
^^
Line 5, column 515, Rule ID: WHITESPACE_RULE
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...hem. Because as video games depict crime assassination, violence and harassment s...
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...sination, violence and harassment stages , they would become essential factor for ...
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Line 5, column 641, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...or the encouragement of crimes to people . Finally, they may ravage the mental gro...
^^
Line 5, column 704, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...vage the mental growth of the people and sow psychological disorders among childr...
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Line 5, column 749, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
...w psychological disorders among children . This may be caused by complex tasks tha...
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Line 5, column 824, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...sks that are too difficult to accomplish . Hence they would become staggered , abr...
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Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Hence,
... that are too difficult to accomplish . Hence they would become staggered , abrasive ...
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...lish . Hence they would become staggered , abrasive and even nervous aftermath of ...
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Line 7, column 14, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ures in passing levels. In conclusion , I reckon that , despite having positive...
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Line 7, column 30, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...levels. In conclusion , I reckon that , despite having positive effects, detrim...
^^
Transition Words or Phrases used:
finally, first, firstly, hence, however, if, may, second, secondly, so, well, apart from, for example, i reckon, in conclusion, kind of, as a result, as well as, in many cases, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 32.0 41.998997996 76% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1544.0 1615.20841683 96% => OK
No of words: 287.0 315.596192385 91% => More content wanted.
Chars per words: 5.37979094077 5.12529762239 105% => OK
Fourth root words length: 4.11595363751 4.20363070211 98% => OK
Word Length SD: 2.8816285072 2.80592935109 103% => OK
Unique words: 175.0 176.041082164 99% => OK
Unique words percentage: 0.609756097561 0.561755894193 109% => OK
syllable_count: 486.0 506.74238477 96% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 5.43587174349 184% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 15.0 20.2975951904 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 27.7728884586 49.4020404114 56% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 85.7777777778 106.682146367 80% => OK
Words per sentence: 15.9444444444 20.7667163134 77% => OK
Discourse Markers: 10.7777777778 7.06120827912 153% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 30.0 5.01903807615 598% => Less language errors wanted.
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.356563850685 0.244688304435 146% => OK
Sentence topic coherence: 0.0983212131934 0.084324248473 117% => OK
Sentence topic coherence SD: 0.0835024141598 0.0667982634062 125% => OK
Paragraph topic coherence: 0.223758258404 0.151304729494 148% => OK
Paragraph topic coherence SD: 0.0210226939186 0.056905535591 37% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.9 13.0946893788 91% => Automated_readability_index is low.
flesch_reading_ease: 47.79 50.2224549098 95% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 13.63 12.4159519038 110% => OK
dale_chall_readability_score: 9.5 8.58950901804 111% => OK
difficult_words: 93.0 78.4519038076 119% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 8.0 10.1190380762 79% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.