The concept of a creative infant has been changed; some criteria are no longer considered as signs of creativity. There is a controversy among different people about whether today’s children are more creative than they were in the past or not. Technology is a key factor in all changes and has burden on many aspects of personality, too. Although it has had small bad effects on babies, such as more isolated ones, it has helped them to flourish their hidden talents and in this way it has major positive impacts on their creativity. The more creative children is a result of utmost important reasons – relating to technology – including the internet and new toys, as well as computer games. Lines below shed more light on the issue put forward.
The first and foremost positive impact of technology on creativity is because of the internet. Actually, every children can connect to it and browse the web and as a result access information on every subject; this data can provide the children with many new inventions and open doors to them, as well as they can develop new idea and think about many aspects of science. People would agree that science is based on experiment and it is vital for all children to be familiar with past concepts and ideas; thus the more young people know about past inventions, the more possibility to propose new ones and be creative. Obviously, the internet is the easiest way for accessing to this up-to-date information. Therefore, it has a central role in creativity.
In addition, technology has recommended many new different car toys, gun toys, to name but a few. Each of which, in turn, familiarize young with new possible inventions. Imagine a situation in which a baby has a spear toy and it has a drawback, consider it bends easily, the infant will be involved in why it is too flexible! Perhaps in the distant future he or she will discover a new alloy which is very strong. In this way, individuals will be more creative. On the other hand, if they did not have many facilities and toys, just as the past, they could not know about possible future problems and their solutions. On no account is it right that involving in new systems clears children’s vision of mechanisms and they can draw some conclusions of interactions between their components. Therefore, they can be more inventive than infants who were deprived from these modern toys at the past.
Last but not least, it is not a case that computer games put forward by technology have no impact on creativity of a child. It is like a two-edged sword. By way of illustration, children can learn to deal with some virtual problems; how to drive their car, if they have an accident – in a computer game - what they should do, etc. all of them make children more inventive in real life. Actually, technology improves creativity in isolated young individuals. In contrast, it does not improve creativity when children play or work as a team. In case there is a conflict in a group, they cannot eliminate it, by finding a distinctive solution because computer games are isolating children. Therefore, computer games are a key factor in weighing creativity.
To sum up, by taking all into account, it can wholeheartedly be alleged that technology has made children more inventive and help them to flourish themselves despite some drawbacks like social skills. These advantages come from the internet, new facilities and computer game proposed by technology. The future will be even brighter than is today by growing positive influence of technology on creativity.
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Grammar and spelling errors:
Line 4, column 754, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
...re a key factor in weighing creativity. To sum up, by taking all into account, i...
Line 7, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
...luence of technology on creativity.
Transition Words or Phrases used:
actually, but, first, if, so, therefore, thus, well, in addition, in contrast, such as, as a result, as well as, to sum up, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 28.0 15.1003584229 185% => OK
Auxiliary verbs: 15.0 9.8082437276 153% => OK
Conjunction : 22.0 13.8261648746 159% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 87.0 52.1666666667 167% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2975.0 1977.66487455 150% => OK
No of words: 609.0 407.700716846 149% => Less content wanted.
Chars per words: 4.88505747126 4.8611393121 100% => OK
Fourth root words length: 4.96768813016 4.48103885553 111% => OK
Word Length SD: 2.78874046253 2.67179642975 104% => OK
Unique words: 291.0 212.727598566 137% => OK
Unique words percentage: 0.477832512315 0.524837075471 91% => OK
syllable_count: 941.4 618.680645161 152% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Interrogative: 1.0 0.994623655914 101% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 12.0 4.94265232975 243% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 29.0 20.6003584229 141% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 63.8720294608 48.9658058833 130% => OK
Chars per sentence: 102.586206897 100.406767564 102% => OK
Words per sentence: 21.0 20.6045352989 102% => OK
Discourse Markers: 4.86206896552 5.45110844103 89% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 20.0 11.8709677419 168% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.166255704282 0.236089414692 70% => OK
Sentence topic coherence: 0.0460850754261 0.076458572812 60% => OK
Sentence topic coherence SD: 0.0415344314261 0.0737576698707 56% => OK
Paragraph topic coherence: 0.102077211775 0.150856017488 68% => OK
Paragraph topic coherence SD: 0.0211689312214 0.0645574589148 33% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
automated_readability_index: 12.1 11.7677419355 103% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.08 10.9000537634 102% => OK
dale_chall_readability_score: 8.1 8.01818996416 101% => OK
difficult_words: 132.0 86.8835125448 152% => OK
linsear_write_formula: 11.5 10.002688172 115% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
Try to use less pronouns (like 'It, I, They, We, You...') as the subject of a sentence.
Write the essay in 30 minutes. We are expecting: No. of Words: 350 while No. of Different Words: 200
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.