SAT Reading - Khan Diagnostic Quiz level 2 - reading 16

Questions 1-11 are based on the following
passage.


This passage is adapted from David Z. Hambrick, “Winning SCRABBLE and the Nature of Expertise,” ©2015 Scientific American.




SCRABBLE has been one of the most popular board

games in the world for decades. And, now, as an increasingly

popular domain for scientific research on expertise, it is
giving psychologists a better understanding of the
5 underpinnings of complex skill and a clearer picture of the

origins of greatness. The overarching goal of this research is

to better understand the interplay between “software”and

“hardware” aspects of the cognitive system. Software factors

include knowledge and skills that are acquired through
10 experience, whereas hardware factors include genetically-

influenced abilities and capacities. SCRABBLE is ideal for

research on how these factors interact not only because it is

relatively easy to find research participants from a wide

range of skill, but because it can be imported into the lab.
15 The basic goal of SCRABBLE is to create intersecting

words by placing lettered tiles on a board containing a 15 x

15 grid. Knowledge is, of course, critical for success in this

task. If you want to become a great SCRABBLE player, first

and foremost, you have to know a lot of words. You also
20 need to be adept at identifying potential plays. Finally, you

have to know SCRABBLE strategy—or what aficionados

call “rack management”—such as how to keep a good mix of

consonants and vowels.
People aren’t born with this type of specialized
25 knowledge. Research indicates that we may come into the

world equipped with the building blocks for complex skills

such as math, but certainly nothing as specific as knowledge

of words in a particular language. Thus, experience is

necessary to become an expert in SCRABBLE. And, in fact,
30 SCRABBLE skill has been found to correlate positively with

the amount of time people spend engaging in SCRABBLE-

related activities. In one study, using official SCRABBLE

rating as an objective measure of skill, researchers found that

groups of “elite” and “average” SCRABBLE players differed
35 in the amount of time they had devoted to things like

studying word lists, analyzing previous SCRABBLE games,

and anagramming—and not by a little. Overall, the elite

group had spent an average of over 5,000 hours on

SCRABBLE study, compared to only about 1,300 hours for
40 the average group.
Clearly, expert SCRABBLE players are to some degree

“made.” But there is evidence that basic cognitive abilities

play a role, too. In a study recently published in Applied

Cognitive Psychology, Michael Toma and his colleagues
45 found that elite SCRABBLE players outperformed college

students from a highly selective university on tests of two

cognitive abilities: working memory and visuospatial

reasoning. Working memory is the ability to hold in mind

information while using it to solve a problem, as when
50 iterating through possible moves in a SCRABBLE game.

Visuospatial reasoning is the ability to visualize things and to

detect patterns, as when imagining how tiles on a

SCRABBLE board would intersect after a certain play. Both

abilities are influenced by genetic factors.
Further evidence pointing to a role of these abilities in
55 SCRABBLE expertise comes from a recent brain imaging

study by Andrea Protzner and her colleagues at the

University of Calgary. Using functional magnetic resonance

imaging (fMRI), these researchers recorded the brain activity
60 of SCRABBLE players and control subjects as they

performed a task in which they were shown groups of letters

and judged whether they formed words. (fMRI measures

brain activity by detecting changes in blood flow within

different regions of the brain.) The major finding of this
65 study was that competitive SCRABBLE players recruited

brain regions associated with working memory and visual

perception to perform this task to a greater degree than the

control subjects did.
What might explain SCRABBLE experts’ superiority in
70 working memory and visuospatial reasoning? For the same

basic reason that basketball players tend to be tall, a likely

explanation is that people high in working memory and

visuospatial reasoning abilities are people who tend to get

into, and persist at, playing SCRABBLE: because it gives
75 them an advantage in the game. This explanation fits with

what behavioral geneticists call gene-environment

correlation, which is the idea that our genetic makeup

influences our experiences.
These findings add to an emerging understanding of
80 complex skill that may ultimately bring expertise within

reach of a larger number of people than is currently the case.

* Changed for cultural accuracy.

Question 1 The passage makes the most extensive use of which kind of evidence?