The availability of entertainment such as video games on handheld devices are harmful to individual and to the socity they live in. To what extent do you agree or disagree?
Handheld devices such as smartphones offer us various forms of stress-relieving, of which the most ubiquitous are video games. However, they also potentially bring about negative impacts on players and their community. I completely agree with this statement and in this essay I shall provide evidence to support my perspective.
Firstly, video games on smartphones are designed to be appealing and addictive. Games impress and attract people by their fascinating graphics and intriguing gameplay, which allow people to interact with others across the world and drawn into the virtual world for hours. For example, children are the easiest to become addicted to online fighting games as they would waste days and nights to complete virtual missions, collect game items and compete with the others while neglecting their study and real life relationships, leading to soaring rates of absenteeism in schools and deteriorating health conditions amongst youngsters. In addition, office workers who can conveniently log into mobile games during their work hours are often distracted and perform less efficiently.
Secondly, there is a lack of censorship applied to game contents which may negatively influence one’s behaviour and thinking. For a game to be attractive, brutal actions are displayed as much as possible to show off its graphics. These scenes contribute largely to how game players, especially children, would violently behave towards their peers and adults. For instance, a psychological research suggested that early engagement of online action games would cause children to be more aggressive and likely to use force in solving a problem rather than words.
In conclusion, I would like to reiterate my perspective that availability of video games on mobile devices for entertainment purpose potentially has detrimental impacts on players because of its addictive and violent nature, despite being a pleasant form of entertainment.
Post date | Users | Rates | Link to Content |
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2020-03-24 | thaovuphuong19 | 84 | view |
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Transition Words or Phrases used:
also, but, first, firstly, however, if, may, second, secondly, so, while, for example, for instance, in addition, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 43.0 41.998997996 102% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1657.0 1615.20841683 103% => OK
No of words: 296.0 315.596192385 94% => More content wanted.
Chars per words: 5.59797297297 5.12529762239 109% => OK
Fourth root words length: 4.14784890444 4.20363070211 99% => OK
Word Length SD: 2.99719669061 2.80592935109 107% => OK
Unique words: 193.0 176.041082164 110% => OK
Unique words percentage: 0.652027027027 0.561755894193 116% => OK
syllable_count: 507.6 506.74238477 100% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 79.3033469239 49.4020404114 161% => OK
Chars per sentence: 138.083333333 106.682146367 129% => OK
Words per sentence: 24.6666666667 20.7667163134 119% => OK
Discourse Markers: 11.3333333333 7.06120827912 161% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.153812581934 0.244688304435 63% => OK
Sentence topic coherence: 0.0552808420705 0.084324248473 66% => OK
Sentence topic coherence SD: 0.0395899365391 0.0667982634062 59% => OK
Paragraph topic coherence: 0.0972290128648 0.151304729494 64% => OK
Paragraph topic coherence SD: 0.0312820503867 0.056905535591 55% => OK
Essay readability:
automated_readability_index: 17.3 13.0946893788 132% => OK
flesch_reading_ease: 38.66 50.2224549098 77% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.8 11.3001002004 122% => OK
coleman_liau_index: 15.5 12.4159519038 125% => OK
dale_chall_readability_score: 10.37 8.58950901804 121% => OK
difficult_words: 104.0 78.4519038076 133% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.