Many adults nowadays prefer spending their free time playing computer games why do they do this Is this positive or negative development

It is true that an increasing number of adults these days utilize their free time for playing games on the computers. In my opinion, there are several driving factors that lead to this tendency and it is a negative development.
To commence with, computer games have gained in popularity among a large number of adults these days due to the following reasons. First and foremost, the chief reason would be the availability of games on modern technical gadgets such as smartphones,ipads, laptops, and so on. Since intermittent rewards are so effective at creating addictive behaviors, people are therefore more prone to become addicted over time.The typical employee, for instance, can play games on their phone during their daily commute, while they are working on a desktop or laptop, and anytime they have a break.
From my perspective, these online games have led to the increase of sedentary lifestyle among adults. In the past, people were more inclined to spend time talking with friends, reading books, engaging in physical activity, and being generally more productive than those nowadays. habits. These behaviors were all healthier for both physical and mental health. On the other hand, computer games only call for a little amount of mental effort and give players brief bursts of dopamine that keep them focused and entertained for hours. As a result, people would become lazy,less active and creative individuals.

In conclusion, the convenience that games on electronic devices bring, have encouraged more and more adults to engage in these games. The long-term adverse impacts related to human inactivity are devastating consequences of this trend, therefore, it is advisable to play electronic games in moderation.

Votes
Average: 7.8 (1 vote)

Grammar and spelling errors:
Line 2, column 66, Rule ID: LARGE_NUMBER_OF[1]
Message: Specify a number, remove phrase, or simply use 'many' or 'numerous'
Suggestion: many; numerous
...r games have gained in popularity among a large number of adults these days due to the following ...
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Suggestion: , ipads
...rn technical gadgets such as smartphones,ipads, laptops, and so on. Since intermittent...
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Message: Add a space between sentences
Suggestion: The
...more prone to become addicted over time.The typical employee, for instance, can pla...
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Message: Possible typo: you repeated a whitespace
Suggestion:
...estyle among adults. In the past, people were more inclined to spend time talking...
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Message: Did you mean 'this nowadays' or ''?
Suggestion: this nowadays;
...nd being generally more productive than those nowadays. habits. These behaviors were all healt...
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Suggestion: Habits
...ly more productive than those nowadays. habits. These behaviors were all healthier for...
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Suggestion: , less
...s. As a result, people would become lazy,less active and creative individuals. In ...
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...ng-term adverse impacts related to human inactivity are devastating consequences ...
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Transition Words or Phrases used:
first, if, so, therefore, while, for instance, in conclusion, such as, as a result, in my opinion, it is true, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1463.0 1615.20841683 91% => OK
No of words: 275.0 315.596192385 87% => More content wanted.
Chars per words: 5.32 5.12529762239 104% => OK
Fourth root words length: 4.07223819929 4.20363070211 97% => OK
Word Length SD: 2.78951045796 2.80592935109 99% => OK
Unique words: 172.0 176.041082164 98% => OK
Unique words percentage: 0.625454545455 0.561755894193 111% => OK
syllable_count: 472.5 506.74238477 93% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.76152304609 147% => OK

Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 60.5371786591 49.4020404114 123% => OK
Chars per sentence: 121.916666667 106.682146367 114% => OK
Words per sentence: 22.9166666667 20.7667163134 110% => OK
Discourse Markers: 10.6666666667 7.06120827912 151% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 8.0 5.01903807615 159% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.204332107559 0.244688304435 84% => OK
Sentence topic coherence: 0.0677966908613 0.084324248473 80% => OK
Sentence topic coherence SD: 0.054409880785 0.0667982634062 81% => OK
Paragraph topic coherence: 0.135120549809 0.151304729494 89% => OK
Paragraph topic coherence SD: 0.0627983065549 0.056905535591 110% => OK

Essay readability:
automated_readability_index: 15.1 13.0946893788 115% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 13.87 12.4159519038 112% => OK
dale_chall_readability_score: 9.55 8.58950901804 111% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.