These days, a great number of children prefer spending time on computer games rather than on sports. Why Is it a positive or negative development?

Essay topics:

These days, a great number of children prefer spending time on computer games rather than on sports. Why Is it a positive or negative development?

Much attention has been drawn to whether kids should pursue hobbies involving video games or physical exercises. This essay, however, believes that there are a number of benefits to playing games for entertainment. Not only will the cognitive capability of young people be enhanced, but computer games are also less risky than physical sports.

In terms of cognition, video games exert profound effects on children. Firstly, if children increase exposure to playing device gradually, they will get used to using the application software of the computer. For instance, when the players have problem opening the game such as when the app does not start or file errors pop up on the screen, those players are motivated to figure out what is causing the trouble as well as how to fix it. They, subsequently, problem solve by looking up tutorial videos regarding the technique which other players with similar problems have tried. On top of that, in order to win the game as efficient as possible, the children must make fast decision while employing tactics under limited time and resource.

As far as injury risk is concerned, playing games indoor poses nearly none, whereas playing sports involves a great deal. It is undeniable that little kids enjoy running back and forth and sometimes are mean to one another. Consider a group of teenagers that is playing soccer and one team is on the losing side. One of the members might become bitter and commit foul play such as trips and tackles. This will lead to injuries from minor bruises to broken bones or psychological scarring. Since the age of the kids is too young at the time of being wounded, the fear of being hurt again will obsess them for the rest of their life.

In conclusion, although computer games have received bad reputation recently, they can foster the mind of young people. Meanwhile, even though sports are praised due to health aspect, the possibility of injury is considerable.

Votes
Average: 8.9 (1 vote)

Comments

Transition Words or Phrases used:
also, but, first, firstly, however, if, look, regarding, so, well, whereas, while, for instance, in conclusion, such as, as well as, on top of that

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 13.0 24.0651302605 54% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 6.0 8.3376753507 72% => OK

Performance on vocabulary words:
No of characters: 1635.0 1615.20841683 101% => OK
No of words: 328.0 315.596192385 104% => OK
Chars per words: 4.98475609756 5.12529762239 97% => OK
Fourth root words length: 4.25567506705 4.20363070211 101% => OK
Word Length SD: 2.5093648958 2.80592935109 89% => OK
Unique words: 214.0 176.041082164 122% => OK
Unique words percentage: 0.65243902439 0.561755894193 116% => OK
syllable_count: 493.2 506.74238477 97% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 6.0 2.10420841683 285% => Less adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK

Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 36.6076644127 49.4020404114 74% => OK
Chars per sentence: 102.1875 106.682146367 96% => OK
Words per sentence: 20.5 20.7667163134 99% => OK
Discourse Markers: 9.1875 7.06120827912 130% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.136225953917 0.244688304435 56% => OK
Sentence topic coherence: 0.0408340509429 0.084324248473 48% => OK
Sentence topic coherence SD: 0.0426505687175 0.0667982634062 64% => OK
Paragraph topic coherence: 0.0790331844915 0.151304729494 52% => OK
Paragraph topic coherence SD: 0.0410691285206 0.056905535591 72% => OK

Essay readability:
automated_readability_index: 12.3 13.0946893788 94% => Automated_readability_index is low.
flesch_reading_ease: 59.64 50.2224549098 119% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 11.6 12.4159519038 93% => OK
dale_chall_readability_score: 8.82 8.58950901804 103% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.