Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
Children in the contemporary society play more computer games than sports due to technology advancement and changes in lifestyle. In my perspective, it is a negative development that will bring long-term harm to the children and the society in the future.
There are several reasons why children spend a large amount of time on computer games. Firstly, many of parents who are very familiar with computer games, make use of computer games to buy time away from their children. For example, some parents use video games as a reward when their children behave well and when the kids are busy with the games, the parents can rest by themselves. Secondly, there are some children who love sports, either indoor or outdoor, but some parents will not let them play. These parents are against the idea of their kids getting sick because it means they will have to take time off work and spend money to take kids to the doctor.
This development is negative in many ways. First, there is a rapid increase in overweight and obese children. The lack of physical activities leads to slow reflex, low stamina and metabolism. Second, spending too much time on digital devices takes away children’s time to play with their peers. The lack of social interactions causes lack of social awareness, incapability to communicate in person, and in severe cases it can lead to the lack of empathy.
In conclusion, playing computer games too much is detrimental to children. By balancing the time of playing games and engaging in outdoor sports, children will enhance both their physical and mental development.
Post date | Users | Rates | Link to Content |
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2021-12-21 | Mishika sugandhi | 73 | view |
2021-09-27 | lovepreet000 | 78 | view |
2021-05-17 | lenanguyen 0710 | 84 | view |
2021-01-17 | nam.phanthanh97 | 81 | view |
2021-01-10 | Mandeep khokhar | 84 | view |
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Transition Words or Phrases used:
but, first, firstly, if, second, secondly, so, well, for example, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 15.0 24.0651302605 62% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1327.0 1615.20841683 82% => OK
No of words: 267.0 315.596192385 85% => More content wanted.
Chars per words: 4.97003745318 5.12529762239 97% => OK
Fourth root words length: 4.04229324003 4.20363070211 96% => OK
Word Length SD: 2.61461315276 2.80592935109 93% => OK
Unique words: 145.0 176.041082164 82% => More unique words wanted.
Unique words percentage: 0.543071161049 0.561755894193 97% => OK
syllable_count: 416.7 506.74238477 82% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 36.5859346231 49.4020404114 74% => OK
Chars per sentence: 94.7857142857 106.682146367 89% => OK
Words per sentence: 19.0714285714 20.7667163134 92% => OK
Discourse Markers: 5.64285714286 7.06120827912 80% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.3712214399 0.244688304435 152% => OK
Sentence topic coherence: 0.136381382198 0.084324248473 162% => OK
Sentence topic coherence SD: 0.0936422735921 0.0667982634062 140% => OK
Paragraph topic coherence: 0.223962738996 0.151304729494 148% => OK
Paragraph topic coherence SD: 0.0248477654094 0.056905535591 44% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.5 13.0946893788 88% => Automated_readability_index is low.
flesch_reading_ease: 52.19 50.2224549098 104% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 11.55 12.4159519038 93% => OK
dale_chall_readability_score: 8.19 8.58950901804 95% => OK
difficult_words: 61.0 78.4519038076 78% => More difficult words wanted.
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.