Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
What are the negative impacts of playing computer games and what can be done to minimise the bad effects?
In contemporary times, most people are familiar with computers on a large scale and a colossal number of kids play computer games. These games have various detrimental effects. However, to tackle its negative results, there are some measures or solutions to this problem.
Nowadays, computer games have been widely played by children which have an unfavourable influence on physical health, academic performance and psychologically. Firstly, it harms the vision of eyes by continuing playing for a long duration. Secondly, due to spending excessive time on these games, an individual is not able to give adequate time for studies which results under performance in academics. Moreover, when a person spends most of his time on the computer, his family relations may also affect, due to detachment with loved ones. Lastly, mostly these games have violent content and are usually based on the story of criminal personality. Consequently, youngsters often try to act or copy these criminals' scenes which lead to illegal activities as well as may cause physical injury to a performer and society.
Although, there are ample number of harmful effects whereas with the assistance of parents and government initiatives, this challenge could be resolved. Parents should encourage their kids towards other recreational activities and spread awareness about the disadvantages of computer games. Governments can also play a vital role in their citizens' development by legislating stringent laws and inspire them towards sports activities. For example, games which are based on violence should be banned on the internet or in the market and physical sports should be incentivized by organising local sports events. These types of efforts would decrease interest or the addiction of video games to the younger generation.
Overall, it seems advisable that virtual games should be played for a little fun. If it is used in excessive forms, it would have a negative influence on the personality in the form of bodily, mentally and socially.
Post date | Users | Rates | Link to Content |
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2021-09-10 | manu_kaur113 | 61 | view |
2021-07-25 | rosary123 | 67 | view |
2020-04-25 | Sewak Singh | 84 | view |
2018-07-25 | sndhuabhi | 93 | view |
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Transition Words or Phrases used:
also, consequently, first, firstly, however, if, lastly, may, moreover, second, secondly, so, well, whereas, for example, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 42.0 41.998997996 100% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 1721.0 1615.20841683 107% => OK
No of words: 318.0 315.596192385 101% => OK
Chars per words: 5.41194968553 5.12529762239 106% => OK
Fourth root words length: 4.22286093782 4.20363070211 100% => OK
Word Length SD: 2.89730516174 2.80592935109 103% => OK
Unique words: 191.0 176.041082164 108% => OK
Unique words percentage: 0.600628930818 0.561755894193 107% => OK
syllable_count: 549.0 506.74238477 108% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 35.7770330485 49.4020404114 72% => OK
Chars per sentence: 107.5625 106.682146367 101% => OK
Words per sentence: 19.875 20.7667163134 96% => OK
Discourse Markers: 8.25 7.06120827912 117% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.26419019995 0.244688304435 108% => OK
Sentence topic coherence: 0.082165962391 0.084324248473 97% => OK
Sentence topic coherence SD: 0.0795410933444 0.0667982634062 119% => OK
Paragraph topic coherence: 0.169424527583 0.151304729494 112% => OK
Paragraph topic coherence SD: 0.0598800262375 0.056905535591 105% => OK
Essay readability:
automated_readability_index: 14.0 13.0946893788 107% => OK
flesch_reading_ease: 43.73 50.2224549098 87% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 14.1 12.4159519038 114% => OK
dale_chall_readability_score: 10.04 8.58950901804 117% => OK
difficult_words: 110.0 78.4519038076 140% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.