Playing computer games only has negative effects on children. To what extent do you agree or disagree?
In this contemporary era, people have access to computers on a wide basis. This enormous usage of computers has led to radical changes in the way that a huge number of children play computer games. Some people believe that it can have a negative impact on children. I partially agree with the notion. This essay will discuss pivotal facts about the aforementioned statement and will provide appropriate examples.
Needless to say, Children can gain abundant advantages while playing video games. First and foremost, children would be able to improve their intellectual abilities. In a game, people need to think logically and have to make appropriate decisions in order to win the game which can enhance their ability to tackle any task. On top of that, while playing a game, a person has to focus and concentrate more and that is why they can improve their vision and focus toward their goals. Besides, They can learn more about teamwork as most of the games allow them to team up with their friends. For example, counter strike - a video game allow player to complete the task with other teammates.
On the flip side of the argument, excessive usage of a computer specifically to play games can have detrimental effects on kids. One of the significant cons would be that adolescent who plays violent games tend to have changed in their behaviours, they more become aggressive and violent. For example, PUBG - a game in which a player has to kill or stab to other players in order to triumph in the game. These can lead to an increase in negative thoughts or violent behaviour in children. In addition to this, persistently spend time on the game can damage their eye-sight as well as get isolated from social life. There are high chances that they can addict to the games which can also harm their academic performances.
To conclude, everything has its merit and demerits. Hence, people should consider its brighter side of gaming and perhaps should take care that it is not overused to avoid some of the negative effects.
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Grammar and spelling errors:
Line 3, column 102, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...playing video games. First and foremost, children would be able to improve their ...
^^
Line 5, column 302, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ome aggressive and violent. For example, PUBG - a game in which a player has to k...
^^
Line 7, column 173, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...e care that it is not overused to avoid some of the negative effects.
^^^^^^^^^^^
Transition Words or Phrases used:
also, besides, first, hence, if, so, well, while, as to, for example, in addition, as well as, on top of that
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 13.1623246493 38% => More to be verbs wanted.
Auxiliary verbs: 17.0 7.85571142285 216% => Less auxiliary verb wanted.
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 53.0 41.998997996 126% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1688.0 1615.20841683 105% => OK
No of words: 347.0 315.596192385 110% => OK
Chars per words: 4.86455331412 5.12529762239 95% => OK
Fourth root words length: 4.31600926901 4.20363070211 103% => OK
Word Length SD: 2.57859598074 2.80592935109 92% => OK
Unique words: 191.0 176.041082164 108% => OK
Unique words percentage: 0.550432276657 0.561755894193 98% => OK
syllable_count: 532.8 506.74238477 105% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 35.0748309663 49.4020404114 71% => OK
Chars per sentence: 88.8421052632 106.682146367 83% => OK
Words per sentence: 18.2631578947 20.7667163134 88% => OK
Discourse Markers: 5.73684210526 7.06120827912 81% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.206893850203 0.244688304435 85% => OK
Sentence topic coherence: 0.0681756001691 0.084324248473 81% => OK
Sentence topic coherence SD: 0.0449178896085 0.0667982634062 67% => OK
Paragraph topic coherence: 0.123470786322 0.151304729494 82% => OK
Paragraph topic coherence SD: 0.0430532699147 0.056905535591 76% => OK
Essay readability:
automated_readability_index: 10.6 13.0946893788 81% => Automated_readability_index is low.
flesch_reading_ease: 61.67 50.2224549098 123% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.1 11.3001002004 81% => OK
coleman_liau_index: 10.91 12.4159519038 88% => OK
dale_chall_readability_score: 8.08 8.58950901804 94% => OK
difficult_words: 78.0 78.4519038076 99% => OK
linsear_write_formula: 6.0 9.78957915832 61% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.