These days, children tend to spend a great deal of time playing computer games. Some believe this is a beneficial trend while others think it is detrimental.

Essay topics:

These days, children tend to spend a great deal of time playing computer games. Some believe this is a beneficial trend while others think it is detrimental.

Nowadays, many children spend a considerable amount of their time by playing computer games. While most of the people, especially parents, think that this is a waste of valuable time and this time should be utilised for learning academic lessons or taking part in outdoor activities, very few think playing computer games is helpful for children’s cognitive development. I firmly believe that children should play computer games particularly brain games and strategy games but a balance should be maintained so that it does not become an addiction.

In the highly developed technological modern world, it is important for children to play computer games. Firstly, by doing this they can learn how to use computers and become familiar with new technology. Moreover, children communicate to each other at school during the break and often discuss different strategies of some particular computer game. Not only they develop their skills and knowledge such as 3D vision, imagination, and fantasy by playing those, but also computer game is the new modern way of leisure activity for young people, which help them develop thinking patterns, have friends online and build an online world. Many computer games are great learning resources and therefore parents and teacher should supervise what type of games a child play and how much time they spend on that.

On the other hand, spending too much time on computer games might be dangerous for children. For example, some children may not do their homework because they become addicted to computer games and play those most of the time. Also, children have less face-to-face communication with their friends and families as they are busy with games. Furthermore, some of youngest might even become aggressive as computer games expose them to violence and fighting. Therefore, the assistance from adults is needed to help children to keep a balance between computer games and other compulsory deals. Spending too much time can be detrimental to the children’s health, especially for their eyes.

To conclude, a balance is required to ensure children are not playing computer games too much and spending a lot of time in front of computers may lead to disadvantages in other arrears of life such as social communications. However, playing computer games for learning and exploring new ideas can be a very effective way to enhance knowledge and imagination for children.

Votes
Average: 7.3 (1 vote)

Comments

Grammar and spelling errors:
Line 5, column 358, Rule ID: THE_SUPERLATIVE[2]
Message: A determiner is probably missing here: 'of the youngest'.
Suggestion: of the youngest
... are busy with games. Furthermore, some of youngest might even become aggressive as compute...
^^^^^^^^^^^

Transition Words or Phrases used:
also, but, first, firstly, furthermore, however, if, may, moreover, so, therefore, while, for example, such as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 20.0 10.4138276553 192% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 24.0 24.0651302605 100% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 10.0 8.3376753507 120% => OK

Performance on vocabulary words:
No of characters: 2045.0 1615.20841683 127% => OK
No of words: 388.0 315.596192385 123% => OK
Chars per words: 5.2706185567 5.12529762239 103% => OK
Fourth root words length: 4.43821085614 4.20363070211 106% => OK
Word Length SD: 2.79711615872 2.80592935109 100% => OK
Unique words: 194.0 176.041082164 110% => OK
Unique words percentage: 0.5 0.561755894193 89% => More unique words wanted or less content wanted.
syllable_count: 632.7 506.74238477 125% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 60.7877647537 49.4020404114 123% => OK
Chars per sentence: 127.8125 106.682146367 120% => OK
Words per sentence: 24.25 20.7667163134 117% => OK
Discourse Markers: 8.0625 7.06120827912 114% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.297225228761 0.244688304435 121% => OK
Sentence topic coherence: 0.125995689191 0.084324248473 149% => OK
Sentence topic coherence SD: 0.0591601925397 0.0667982634062 89% => OK
Paragraph topic coherence: 0.21519707783 0.151304729494 142% => OK
Paragraph topic coherence SD: 0.0339916496723 0.056905535591 60% => OK

Essay readability:
automated_readability_index: 15.5 13.0946893788 118% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.58 12.4159519038 109% => OK
dale_chall_readability_score: 8.37 8.58950901804 97% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 15.0 9.78957915832 153% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.