With the increased use of computers in our daily lives, computer games are becoming more popular these days. Some people believe that playing computer games is a source of entertainment for their children in their free time but others believe that computer games are just waste of time. In my opinion, Children should not be encouraged to play compuer games as they are waste of time. I feel this for two reasons which i will explore in the following essay.
To begin with, children prefer to play computer games in their homes and avoid going out to play physical games. As children’s interest in these computer games is increasing day by day, children spend their free time playing these games. They do not want to play physical games like soccer, badminton etc with their friends and thus, spending most of their time sitting at one place. I feel that physical games play an important part in the growth and development of children. I can give an example to illustrate this. My ten-year-old niece loves playing Ben 10 computer game. She is so much obssesed with this game that after coming back from school and finishing her homework, she spends her free time only playing this game on her computer without bothering to go out and meeting her friends. As a result, she does not play any physical game with her friends.
Moreover, these computer games have a large impact on the immature minds of children and influences their personality development. Spending most of their time playing these computer games, children get influenced by these video games. As children are in their devloping years, so, it is very easy for them to grasp the traits of their favourite characters from these computer games. For instance, my younger brother loves to play violent computer games. He spends 8 hours a day playing theses computer games. As he spends most of his time playing these violent games, his personality traits have become more violent. His teacher has complained that he has become more violent in recent months and instead of getting punished for his violent behavior, he is not changing his behavior. I feel that his violent behavior is contributed by these violent computer games.
In conclusion, I strongly believe that computer games are waste of time. I feel this because this discourages children to go out and play physical games and because these games affect the personality of children.
- TPO-07 - Integrated Writing Task In an effort to encourage ecologically sustainable forestry practices, an international organization started issuing certifications to wood companies that meet high ecological standards by conserving resources and recyclin 73
- TPO-04 - Integrated Writing Task Endotherms are animals such as modern birds and mammals that keep their body temperatures constant. For instance, humans are endotherms and maintain an internal temperature of 37°C, no matter whether the environment is wa 60
- TPO 10 The sea otter is a small mammal that lives in waters along the western coast of North America from California to Alaska. When some sea otter populations off the Alaskan coast started rapidly declining a few years ago, it caused much concern because 3
- TOEFL T P O 08 - Integrated Writing Task 3
- TPO 08- Toward the end of his life, the Chevalier de Seingalt (1725-1798) wrote a long memoir recounting his life and adventures. The Chevalier was a somewhat controversial figure, but since he met many famous people, including kings and writers, his memo 73
Grammar and spelling errors:
Line 1, column 420, Rule ID: I_LOWERCASE[2]
Message: Did you mean 'I'?
Suggestion: I
...time. I feel this for two reasons which i will explore in the following essay. T...
^
Line 3, column 487, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'theses'' or 'thesis's'?
Suggestion: theses'; thesis's
... games. He spends 8 hours a day playing theses computer games. As he spends most of hi...
^^^^^^
Transition Words or Phrases used:
but, moreover, so, thus, for instance, i feel, in conclusion, as a result, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 66.0 43.0788530466 153% => Less pronouns wanted
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2003.0 1977.66487455 101% => OK
No of words: 407.0 407.700716846 100% => OK
Chars per words: 4.92137592138 4.8611393121 101% => OK
Fourth root words length: 4.49157444576 4.48103885553 100% => OK
Word Length SD: 2.51601850384 2.67179642975 94% => OK
Unique words: 183.0 212.727598566 86% => More unique words wanted.
Unique words percentage: 0.449631449631 0.524837075471 86% => More unique words wanted or less content wanted.
syllable_count: 610.2 618.680645161 99% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 18.0 9.59856630824 188% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 43.6974950584 48.9658058833 89% => OK
Chars per sentence: 91.0454545455 100.406767564 91% => OK
Words per sentence: 18.5 20.6045352989 90% => OK
Discourse Markers: 4.68181818182 5.45110844103 86% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.312796328907 0.236089414692 132% => OK
Sentence topic coherence: 0.123541743084 0.076458572812 162% => OK
Sentence topic coherence SD: 0.0671460584825 0.0737576698707 91% => OK
Paragraph topic coherence: 0.230673839469 0.150856017488 153% => OK
Paragraph topic coherence SD: 0.0762456577602 0.0645574589148 118% => OK
Essay readability:
automated_readability_index: 11.0 11.7677419355 93% => Automated_readability_index is low.
flesch_reading_ease: 61.67 58.1214874552 106% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 11.26 10.9000537634 103% => OK
dale_chall_readability_score: 7.13 8.01818996416 89% => OK
difficult_words: 67.0 86.8835125448 77% => More difficult words wanted.
linsear_write_formula: 10.5 10.002688172 105% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 60.0 out of 100
Scores by essay e-grader: 18.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.