Many adults nowadays prefer spending their free time playing computer games why do they do this Is this positive or negative development

It is true that an increasing number of adults these days utilize their free time for playing games on the computers. In my opinion, the emergence of computer games as a form of entertainment and its addictiveness lead to this tendency and it is not beneficial for both people's physicality and mentality in the long run.
To commence with, computer games have gained popularity among a large number of adults these days due to the following reasons. First and foremost, computer games can help them to recharge and relax after a hard-working day. These days, due to a high volume of work, many adults have to spend much effort and time working, which leads to many pressures at work they face and games can make them escape from such pressures Furthermore, these games often include intermittent rewards that are so effective at creating addictive behaviors, therefore people are more prone to become addicted to these games.
From my perspective, the popularity of computer games can be detrimental as these online games have led to a greater prevalence of a sedentary lifestyle among adults . In the past, people were more inclined to spend time talking with friends, reading books, engaging in physical activity, which were all healthier for both physical and mental health. However, nowadays, owing to the existence of computer games, there is a considerable decline in the tendency of practicing these habits. Furthermore, computer games require little physical effort to play them. As a result, people would become less active and creative individuals.

In conclusion, the pleasure and attractiveness that games on electronic devices bring, have encouraged more and more adults to engage in these games. The long-term adverse impacts related to human physical and mental wellbeing are devastating consequences of this trend, therefore, it is advisable to play electronic games in moderation.

Votes
Average: 7.3 (1 vote)

Grammar and spelling errors:
Line 2, column 63, Rule ID: LARGE_NUMBER_OF[1]
Message: Specify a number, remove phrase, or simply use 'many' or 'numerous'
Suggestion: many; numerous
...uter games have gained popularity among a large number of adults these days due to the following ...
^^^^^^^^^^^^^^^^^
Line 3, column 166, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...ce of a sedentary lifestyle among adults . In the past, people were more inclined ...
^^

Transition Words or Phrases used:
first, furthermore, however, if, so, therefore, well, in conclusion, as a result, in my opinion, it is true

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 24.0 24.0651302605 100% => OK
Preposition: 46.0 41.998997996 110% => OK
Nominalization: 6.0 8.3376753507 72% => OK

Performance on vocabulary words:
No of characters: 1600.0 1615.20841683 99% => OK
No of words: 304.0 315.596192385 96% => OK
Chars per words: 5.26315789474 5.12529762239 103% => OK
Fourth root words length: 4.17559525986 4.20363070211 99% => OK
Word Length SD: 2.85906527256 2.80592935109 102% => OK
Unique words: 168.0 176.041082164 95% => OK
Unique words percentage: 0.552631578947 0.561755894193 98% => OK
syllable_count: 522.9 506.74238477 103% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK

Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 78.533918716 49.4020404114 159% => OK
Chars per sentence: 133.333333333 106.682146367 125% => OK
Words per sentence: 25.3333333333 20.7667163134 122% => OK
Discourse Markers: 8.91666666667 7.06120827912 126% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.214927540303 0.244688304435 88% => OK
Sentence topic coherence: 0.0828059800364 0.084324248473 98% => OK
Sentence topic coherence SD: 0.0478654808578 0.0667982634062 72% => OK
Paragraph topic coherence: 0.141740746337 0.151304729494 94% => OK
Paragraph topic coherence SD: 0.0362373491843 0.056905535591 64% => OK

Essay readability:
automated_readability_index: 16.0 13.0946893788 122% => OK
flesch_reading_ease: 37.64 50.2224549098 75% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 13.52 12.4159519038 109% => OK
dale_chall_readability_score: 9.14 8.58950901804 106% => OK
difficult_words: 82.0 78.4519038076 105% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.