Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?
Images broadcast in the media have always played a crucial part in forming the model of human behavior. Some people believe that violent behavior shown in games and shows negatively impacts a person, while others suppose no harm is experienced as actions on the screen cannot traumatize anyone. I am convinced that information transmitted through any means of communication can impair due to the reasons mentioned hereinafter.
To commence with, exposure to violent TV shows can affect cripplingly on society. In computer games and films the image of the villain and their crimes is predominantly romanticized, which leads to an increase in tolerance for such offenses in real life. For example, the survey conducted by the TASS reports that people consuming fierce programs become tolerant towards violence and in the end grow desensitized to brutality over time. Thus, shows that focus on abuse negatively influence the psychological well-being of the audience.
Although there is an opinion that a person acts from their motives, regardless what they see on the broadcast, I doubt it. Youngsters with an unformed worldview seem to be prone to throw the severe images from movies and games onto the surrounding reality and themselves that leads to negative consequences. For instance, according to «Phycology of game » by Elkonin D.B. the control gained by players with a narrative involving bloodshed increases aggression both in real and digital words of 11-year-old. Thereby, the cruelty permanently broadcasted through the pictures and games exert pressure on the immature mind of teenagers.
To summarize, the hatred shown in games and programs provides a detrimental effect on the emotional state of the audience. Scenes of violence especially affect immature personalities and might trigger a devastating effect on the moral character of members of society.
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Grammar and spelling errors:
Line 1, column 59, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...n the media have always played a crucial part in forming the model of human behav...
^^
Transition Words or Phrases used:
if, so, thus, well, while, for example, for instance
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 13.1623246493 38% => More to be verbs wanted.
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 13.0 24.0651302605 54% => OK
Preposition: 49.0 41.998997996 117% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1585.0 1615.20841683 98% => OK
No of words: 291.0 315.596192385 92% => More content wanted.
Chars per words: 5.44673539519 5.12529762239 106% => OK
Fourth root words length: 4.13022058845 4.20363070211 98% => OK
Word Length SD: 3.0397437458 2.80592935109 108% => OK
Unique words: 185.0 176.041082164 105% => OK
Unique words percentage: 0.635738831615 0.561755894193 113% => OK
syllable_count: 491.4 506.74238477 97% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 37.5031359636 49.4020404114 76% => OK
Chars per sentence: 121.923076923 106.682146367 114% => OK
Words per sentence: 22.3846153846 20.7667163134 108% => OK
Discourse Markers: 4.0 7.06120827912 57% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 3.0 8.67935871743 35% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.164818753768 0.244688304435 67% => OK
Sentence topic coherence: 0.0473509739434 0.084324248473 56% => OK
Sentence topic coherence SD: 0.0354398532828 0.0667982634062 53% => OK
Paragraph topic coherence: 0.0900765382834 0.151304729494 60% => OK
Paragraph topic coherence SD: 0.026646308405 0.056905535591 47% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.4 13.0946893788 118% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 14.63 12.4159519038 118% => OK
dale_chall_readability_score: 10.59 8.58950901804 123% => OK
difficult_words: 108.0 78.4519038076 138% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.