Some people say that young people learn useful skills by playing electronic and computer games Others say that young people who play electronic and computer games are wasting their time Discuss both views and give your opinion

It is true that the question of whether adolescents can learn soft skills through
playing electronic and computer games or this is just a waste of time remains a
source of controversy. While many people believe that playing games have some
benefits, I would argue that this brings more drawbacks than advantages.

On the one hand, playing video games is advantageous to some extent. The first
benefit is that such games can help youngsters enhance their hand-eye coordination
and spatial awareness. For example, in a video game, players invariably move
around to avoid enemies and obstacles. By doing this, adolescents can develop
their ability to quickly use hand and eyes as well as their strategic skills.
Moreover, video games also play an integral part in education. For example, in
math classes, instead of using school textbooks alone to illustrate math lesson,
children can learn through playing some games such as quiz, which raise interest
in studying math.

On the other hand, I believe that there are several problems associated with
playing video games. Firstly, if young people concentrate too much on playing,
they are likely to neglect their studies and household chores. Moreover, this could
lead to physical health problems, especially eye diseases. When people keep their
eyes glued to computer screens for several hours, waves from computers and wifi
devices may cause headaches. In addition, these youngsters are more and more
prone to obesity as they spend hours sitting in front of screens instead of
participating in outdoor activities. Finally, since some games contain sex or
violence, players who play these kinds of games have more tendency to develop
violent behavior than those who do not play. As a result, they may bully their
classmates or colleagues.

To conclude, although playing video games can have some positive influences on
children /young generation, it seems to me it is better to set limits on playing these
games.

Votes
Average: 8.4 (1 vote)

Grammar and spelling errors:
Line 1, column 17, Rule ID: WHETHER[3]
Message: Wordiness: Shorten this phrase to the shortest possible suggestion.
Suggestion: whether; the question whether
It is true that the question of whether adolescents can learn soft skills throu...
^^^^^^^^^^^^^^^^^^^^^^^

Transition Words or Phrases used:
also, finally, first, firstly, if, may, moreover, so, well, while, for example, in addition, such as, as a result, as well as, it is true, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 28.0 24.0651302605 116% => OK
Preposition: 37.0 41.998997996 88% => OK
Nominalization: 7.0 8.3376753507 84% => OK

Performance on vocabulary words:
No of characters: 1697.0 1615.20841683 105% => OK
No of words: 317.0 315.596192385 100% => OK
Chars per words: 5.35331230284 5.12529762239 104% => OK
Fourth root words length: 4.21953715646 4.20363070211 100% => OK
Word Length SD: 2.57799549318 2.80592935109 92% => OK
Unique words: 190.0 176.041082164 108% => OK
Unique words percentage: 0.599369085174 0.561755894193 107% => OK
syllable_count: 490.5 506.74238477 97% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 5.43587174349 166% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 6.0 2.10420841683 285% => Less adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 11.0 4.76152304609 231% => Less preposition wanted as sentence beginnings.

Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 43.1333325283 49.4020404114 87% => OK
Chars per sentence: 106.0625 106.682146367 99% => OK
Words per sentence: 19.8125 20.7667163134 95% => OK
Discourse Markers: 9.75 7.06120827912 138% => OK
Paragraphs: 25.0 4.38176352705 571% => Less paragraphs wanted.
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.344069304346 0.244688304435 141% => OK
Sentence topic coherence: 0.103636829319 0.084324248473 123% => OK
Sentence topic coherence SD: 0.0673316780351 0.0667982634062 101% => OK
Paragraph topic coherence: 0.0868499450391 0.151304729494 57% => OK
Paragraph topic coherence SD: 0.0781536494184 0.056905535591 137% => OK

Essay readability:
automated_readability_index: 13.7 13.0946893788 105% => OK
flesch_reading_ease: 60.65 50.2224549098 121% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.5 11.3001002004 84% => OK
coleman_liau_index: 13.75 12.4159519038 111% => OK
dale_chall_readability_score: 8.41 8.58950901804 98% => OK
difficult_words: 77.0 78.4519038076 98% => OK
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Maximum five paragraphs wanted.

Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.