Nowadays children prefer electronic games to other games and toys. Why is this happening? Is it a positive or a negative development?
The digitization of modern era is widely spread throughout every sphere of life. Due to which children are greatly influenced as it stems in their education and entertainment too. Kids don’t prefer playing any physical games, board games or toys anymore. In my opinion to choose electronic games over other games and toys impacts positively.
Firstly, I would like to put forth that non-electronic games and toys are entertaining too but are confining. Such games are fun to play in a group. Also, children love playing with toys as they give them sense of responsibility to take care of it and cherish them for life. For instance, playing monopoly on weekends has been a family tradition in our family and we play and have fun together.
On the other hand, I would like to emphasis on the fact that electronic games are mind engaging and very creative. Since technology has provided greater means of unlimited content, children also have been captivated by the broad spectrum of details and specifications of their fictitious characters or story lines in their games, it is beneficial for them to experience such innovation. This level of variety is not possible in other games and toys. Kids get bored easily and tired by rigorous physical activity. Electronic games can also be a way of familial bonding. For example, my nephews are scattered all over the world, yet they greatly enjoy playing together the same game at the same time. It has become a means of their interaction and having fun together.
Thirdly, although other games and toys are also a means of learning, but they are limited and can’t be as beneficial as electronic games. The levels of details involved, the vast pool of content is at par which helps children to research, strategies and challenge themselves which is not available with other games or toys. For example, one of my school friends was so inspired by the working of an electronic game, she went on and became a successful programmer. She studied and worked hard and built several other interactive and learning electronic games for children.
In conclusion, other games and toys are constrained and hence I strongly believe that electronic games are the future of learning and a means of having entertainment for children. This is a positive development which parents should widely encourage and instigate the responsibility of moderation too.
Post date | Users | Rates | Link to Content |
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2019-01-10 | insidematrix | 73 | view |
2019-01-09 | insidematrix | 56 | view |
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Transition Words or Phrases used:
also, but, first, firstly, hence, if, so, third, thirdly, for example, for instance, in conclusion, in my opinion, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 28.0 10.4138276553 269% => Less conjunction wanted
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 54.0 41.998997996 129% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 2006.0 1615.20841683 124% => OK
No of words: 397.0 315.596192385 126% => OK
Chars per words: 5.05289672544 5.12529762239 99% => OK
Fourth root words length: 4.46372701284 4.20363070211 106% => OK
Word Length SD: 2.8448269494 2.80592935109 101% => OK
Unique words: 202.0 176.041082164 115% => OK
Unique words percentage: 0.508816120907 0.561755894193 91% => More unique words wanted or less content wanted.
syllable_count: 638.1 506.74238477 126% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 5.43587174349 166% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 21.0 16.0721442886 131% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 51.6686635559 49.4020404114 105% => OK
Chars per sentence: 95.5238095238 106.682146367 90% => OK
Words per sentence: 18.9047619048 20.7667163134 91% => OK
Discourse Markers: 6.28571428571 7.06120827912 89% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 16.0 8.67935871743 184% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.35116984502 0.244688304435 144% => OK
Sentence topic coherence: 0.116142642631 0.084324248473 138% => OK
Sentence topic coherence SD: 0.0922783712943 0.0667982634062 138% => OK
Paragraph topic coherence: 0.221282368492 0.151304729494 146% => OK
Paragraph topic coherence SD: 0.0680722872135 0.056905535591 120% => OK
Essay readability:
automated_readability_index: 11.8 13.0946893788 90% => Automated_readability_index is low.
flesch_reading_ease: 53.21 50.2224549098 106% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 12.01 12.4159519038 97% => OK
dale_chall_readability_score: 8.27 8.58950901804 96% => OK
difficult_words: 94.0 78.4519038076 120% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.