Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play with them
Technology is no longer an alien concept. People in every corner of the world are dealing with its plus point and drawbacks as well. In this regard, there are a lot of controversial debates. When it comes to whether computer games, one of the technological treasure troves, assist in upbringing well-rounded children, or they are harmful and a waste of time? There are different ideas. While some people consider playing games useful, from my vantage point, they hinder the kid's normal development in several ways.
First, I feel this way because the more kids spend time playing games, the less they spend time with their family, weakening their bond. To clarify, playing games are addictive, and once the kids engage in playing games, they will gradually increase the spending time on that to feel satisfied. As a result, they will lose track of time and forget to spend time with their family, which affects their connections. Take my younger brother as an example of this. He was always playing games and was not interested in participating in many events in our family, like birthdays. Once, he refused to come to my dad's birthday because he was preoccupied with his very addictive hobby: Playing games, which upset my dad, and he did not speak to him for months. Therefore, playing computer games is a breeding ground to weaken family-bond and parents curb using computer games for their offspring.
The second reason is that playing video games harms children's health. Sitting in front of a computer for a long time sow the seeds of a sedentary lifestyle, which causes obesity, low metabolism, diabetes, gaining a lot of extra weight. On the other hand, playing games that require more physical activity and face-to-face communication with peers like football enhance children's health and make them happier. Moreover, in this way, they will develop their ability to be a team player and learn how to be flexible enough to meet the requirements of their group. As a result, parents should prevent children from playing games to apply a healthy lifestyle and gain necessary life skills.
All the reasons above lead us to the conclusion that is playing video games is harmful. This harming is not only for the adverse effects of computer games have on kids' family connections, but also it leads to many hard-to-cure health issues and hinders children from nurturing their talents and becoming a well-adjusted group member.
- Do you agree or disagree with the following statement It is more enjoyable for students to read works of fiction such as novels and stories than nonfiction Use specific examples and details to support your opinion 90
- Some people say that the Internet provides people with a lot of valuable information Others think access to much information creates problems Which view do you agree with 86
- For the successful development of a country it is more important for a government to spend money on the education of very young children five to ten years old than to spend money on universities Use specific reasons and examples to support your answer 80
- Do you agree or disagree with the following statement It is more important to keep your old friends than it is to make new friends Use specific reasons and examples to support your answer 80
- Do you agree or disagree with the following statement Young people today have no influence on the important decisions that determine the future of society as a whole Use specific reasons and examples to support your answer 76
Transition Words or Phrases used:
also, but, first, if, moreover, second, so, therefore, well, while, i feel, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 40.0 43.0788530466 93% => OK
Preposition: 50.0 52.1666666667 96% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2031.0 1977.66487455 103% => OK
No of words: 405.0 407.700716846 99% => OK
Chars per words: 5.01481481481 4.8611393121 103% => OK
Fourth root words length: 4.48604634366 4.48103885553 100% => OK
Word Length SD: 2.61614696944 2.67179642975 98% => OK
Unique words: 227.0 212.727598566 107% => OK
Unique words percentage: 0.56049382716 0.524837075471 107% => OK
syllable_count: 611.1 618.680645161 99% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 53.7899618888 48.9658058833 110% => OK
Chars per sentence: 101.55 100.406767564 101% => OK
Words per sentence: 20.25 20.6045352989 98% => OK
Discourse Markers: 5.3 5.45110844103 97% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.311556083862 0.236089414692 132% => OK
Sentence topic coherence: 0.0899788553098 0.076458572812 118% => OK
Sentence topic coherence SD: 0.0614439723339 0.0737576698707 83% => OK
Paragraph topic coherence: 0.183186928333 0.150856017488 121% => OK
Paragraph topic coherence SD: 0.0627653234177 0.0645574589148 97% => OK
automated_readability_index: 12.3 11.7677419355 105% => OK
flesch_reading_ease: 59.64 58.1214874552 103% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.9 10.1575268817 97% => OK
coleman_liau_index: 11.78 10.9000537634 108% => OK
dale_chall_readability_score: 8.41 8.01818996416 105% => OK
difficult_words: 97.0 86.8835125448 112% => OK
linsear_write_formula: 6.5 10.002688172 65% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 83.3333333333 out of 100
Scores by essay e-grader: 25.0 Out of 30
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.