Which of these forms of protest make the most impact:
Going on strike
Participating in marches
Disseminating information through social media
Not every learning process has to be boring. In the search a new method of teaching, video games, often considered by teachers and parents to be one of the greatest enemies of this task, could be reevaluated as a useful tool to aid this process, offering a great variety of contents, and it deliverers them in fun and interactive way.
One of the most difficult and recurring challenges teaching any subject is keeping the student motivated and entertained during the lecture, and games do precisely that., tThey keep the player focused and therefore acquiring the knowledge that allows them to move forward in the game. I know that because I play video games and I have experienced first hand their hypnotic effect, and I have used video games as a tool to teach history to my brother, who hates that subject. For that purpose, when he asked me to help him with roman history, I picked up a game in which the player takes the role of a roman major, or eEdil in this case, during the transition from the Republic to Empire, so he learned about of the issues of that time, like the political problems between Caesar and Pompeii, the threat of barbarian invasions and how it felt to actually live during that time.
In addition to that, it's remarkable how games challenge the player to manage a lot of different variables at the same time, demanding to plan ahead and adapt the responses to the circumstances, quickly and accordingly. Most strategy games defy the player with different scenarios and events, so he or she has to design a strategy and adapt it as the game evolves, in order to win. "Sid Meier's Civilization V" is a game that helped me to be more flexible in my way of thinking and planning, since the player has to choose from a lot of different civilizations, each with their own abilities and weaknesses. With that, the player has to figure out a way to win the match as the game presents new information such as the other civilizations in the game, the geographical location, technological advancements and unexpected events.
In the light of the foregoing, I consider that games could be a useful tool when teaching different subjects, and by doing so, they make it an exciting process of learning. Moreover, games are versatile, so you can always find a game that suits your personal enjoyment, entertainment and education.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2020-08-05 | Gillian Katherine Ord | 3 | view |
2020-08-05 | Gillian Katherine Ord | 3 | view |
- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them 76
- Which of these forms of protest make the most impact Going on strike Participating in marches Disseminating information through social media 3
- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them 80
- Which of these forms of protest make the most impact Going on strike Participating in marches Disseminating information through social media 3
- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them 76
Transition Words or Phrases used:
accordingly, actually, first, if, moreover, so, therefore, as to, in addition, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 15.1003584229 53% => More to be verbs wanted.
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 22.0 13.8261648746 159% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 42.0 43.0788530466 97% => OK
Preposition: 60.0 52.1666666667 115% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 1954.0 1977.66487455 99% => OK
No of words: 409.0 407.700716846 100% => OK
Chars per words: 4.77750611247 4.8611393121 98% => OK
Fourth root words length: 4.49708221141 4.48103885553 100% => OK
Word Length SD: 2.78225428371 2.67179642975 104% => OK
Unique words: 224.0 212.727598566 105% => OK
Unique words percentage: 0.547677261614 0.524837075471 104% => OK
syllable_count: 614.7 618.680645161 99% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 11.0 20.6003584229 53% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 37.0 20.1344086022 184% => The Avg. Sentence Length is relatively long.
Sentence length SD: 89.4197086638 48.9658058833 183% => OK
Chars per sentence: 177.636363636 100.406767564 177% => OK
Words per sentence: 37.1818181818 20.6045352989 180% => OK
Discourse Markers: 7.81818181818 5.45110844103 143% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0264185805739 0.236089414692 11% => The similarity between the topic and the content is low.
Sentence topic coherence: 0.0110942026059 0.076458572812 15% => Sentence topic similarity is low.
Sentence topic coherence SD: 0.0124923943973 0.0737576698707 17% => Sentences are similar to each other.
Paragraph topic coherence: 0.0154528381361 0.150856017488 10% => Maybe some paragraphs are off the topic.
Paragraph topic coherence SD: 0.00894752801524 0.0645574589148 14% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 19.7 11.7677419355 167% => OK
flesch_reading_ease: 42.38 58.1214874552 73% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 16.5 10.1575268817 162% => OK
coleman_liau_index: 11.04 10.9000537634 101% => OK
dale_chall_readability_score: 9.56 8.01818996416 119% => OK
difficult_words: 106.0 86.8835125448 122% => OK
linsear_write_formula: 19.0 10.002688172 190% => OK
gunning_fog: 16.8 10.0537634409 167% => OK
text_standard: 17.0 10.247311828 166% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
It is not exactly right on the topic in the view of e-grader. Maybe there is a wrong essay topic.
Rates: 3.33333333333 out of 100
Scores by essay e-grader: 1.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.