The bar graph shows the global sales in billions of dollars of different types of digital games between 2000 and 2006

Essay topics:

The bar graph shows the global sales (in billions of dollars) of different
types of digital games between 2000 and 2006

The bar chart demonstrates the amount of money in dollars coming globally from four categories of video games between 2000 and 2006.
Overall, it is clear that sales of games for most of the platforms rose year by year throughout the period. Global sales for handheld games were at least twice as high as those of any other category in each year.
In 2000, the most two popular digital games were handheld and console games as their sales figure were around $11 billion and $6 billion respectively. Over the next few years, money earnings of handheld games soared up by about $3 billion, whereas those for console games fell to about only $4 billion in 2003. As the trend of mobile phones and online games spread all around the world, this led to a considerable increase reaching $3 billion in 2003.
By 2006, each of handheld, online and mobile games peaked in sales at 17, 9 and 7 billion dollars respectively. Console games, on the other hand, was the least among all with sales of just only $3 billion.

Votes
Average: 6.7 (1 vote)

Comments

Grammar and spelling errors:
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The bar chart demonstrates the amount of...
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Line 2, column 1, Rule ID: WHITESPACE_RULE
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... of video games between 2000 and 2006. Overall, it is clear that sales of games...
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Line 3, column 1, Rule ID: WHITESPACE_RULE
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...e of any other category in each year. In 2000, the most two popular digital ga...
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...r sales figure were around 1 billion and billion respectively. Over the next few ...
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Line 3, column 129, Rule ID: NODT_DOZEN[1]
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Suggestion: a billion
...sales figure were around 1 billion and billion respectively. Over the next few years, ...
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...ngs of handheld games soared up by about billion, whereas those for console games...
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...s of handheld games soared up by about billion, whereas those for console games fell t...
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...ose for console games fell to about only billion in 2003. As the trend of mobile ...
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... led to a considerable increase reaching billion in 2003. By 2006, each of ha...
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Suggestion: a billion
...ed to a considerable increase reaching billion in 2003. By 2006, each of handheld,...
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...le increase reaching billion in 2003. By 2006, each of handheld, online and mo...
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... least among all with sales of just only billion.
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Transition Words or Phrases used:
so, whereas, at least, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 5.0 7.0 71% => OK
Auxiliary verbs: 0.0 1.00243902439 0% => OK
Conjunction : 6.0 6.8 88% => OK
Relative clauses : 1.0 3.15609756098 32% => OK
Pronoun: 6.0 5.60731707317 107% => OK
Preposition: 34.0 33.7804878049 101% => OK
Nominalization: 0.0 3.97073170732 0% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 819.0 965.302439024 85% => OK
No of words: 174.0 196.424390244 89% => More content wanted.
Chars per words: 4.70689655172 4.92477711251 96% => OK
Fourth root words length: 3.63192868298 3.73543355544 97% => OK
Word Length SD: 2.31726104945 2.65546596893 87% => OK
Unique words: 100.0 106.607317073 94% => More unique words wanted.
Unique words percentage: 0.574712643678 0.547539520022 105% => OK
syllable_count: 245.7 283.868780488 87% => OK
avg_syllables_per_word: 1.4 1.45097560976 96% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 1.53170731707 131% => OK
Article: 2.0 4.33902439024 46% => OK
Subordination: 1.0 1.07073170732 93% => OK
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 4.0 3.36585365854 119% => OK

Performance on sentences:
How many sentences: 8.0 8.94146341463 89% => OK
Sentence length: 21.0 22.4926829268 93% => OK
Sentence length SD: 21.3424459704 43.030603864 50% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 102.375 112.824112599 91% => OK
Words per sentence: 21.75 22.9334400587 95% => OK
Discourse Markers: 5.0 5.23603664747 95% => OK
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 12.0 1.69756097561 707% => Less language errors wanted.
Sentences with positive sentiment : 5.0 3.70975609756 135% => OK
Sentences with negative sentiment : 0.0 1.13902439024 0% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.09268292683 73% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.340284521745 0.215688989381 158% => OK
Sentence topic coherence: 0.154795340064 0.103423049105 150% => OK
Sentence topic coherence SD: 0.0853813691444 0.0843802449381 101% => OK
Paragraph topic coherence: 0.21322400596 0.15604864568 137% => OK
Paragraph topic coherence SD: 0.0665444151966 0.0819641961636 81% => OK

Essay readability:
automated_readability_index: 11.6 13.2329268293 88% => Automated_readability_index is low.
flesch_reading_ease: 67.08 61.2550243902 110% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.3012195122 88% => OK
coleman_liau_index: 10.04 11.4140731707 88% => OK
dale_chall_readability_score: 7.85 8.06136585366 97% => OK
difficult_words: 35.0 40.7170731707 86% => OK
linsear_write_formula: 11.0 11.4329268293 96% => OK
gunning_fog: 10.4 10.9970731707 95% => OK
text_standard: 11.0 11.0658536585 99% => OK
What are above readability scores?

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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.