Gaming is argued to have a bad influence on young children but some people think that it could have a positive effect on them as well Which view do you agree with Use reasons and specific examples to explain your answer

Essay topics:

Gaming is argued to have a bad influence on young children but some people think that it could have a positive effect on them as well. Which view do you agree with? Use reasons and specific examples to explain your answer.

There is no doubt that in today’s fast-paced, technology-driven world internet games have influenced lives of many people. While few opine that, gaming consoles are not good for development of youth, others argue that it also has beneficial effects on children. I do not completely agree with either of these perspectives and will support my explanation with relevant examples.
On the one hand, internet games induce a bad influence on health as well as academics of students. This is because, the mind of a child can easily get diverted, which in turn leads to lack of concentration with poor academic performance. For example, according to a report published by the UK newspaper in 2011, the NHS highlighted a large proportion of brain damage in kids induced by deleterious rays emitted through the electronic media, when watched for longer periods. As a result, the overall growth and development of children were retarded. In contrast, children should have liberty to enjoy their favourite video games but under supervision.
On the other hand, I believe the computer games have some beneficial effects on youngsters. The reason of this is, development of quick thinking and decision-making attitude, which lead them to a path of success in times ahead. For instance, in my own experience, I could play video games as a child that enhanced my reflexes for various activity. As a result, my driving skills were remarkably improved, and I can drive anywhere in the world with confidence. However, the children should not over indulge in these addictive video games therefore, a strict supervision should always be present. Although, I believe whether learners can play computer games or not, the neuro- cognitive development depends upon an individual’s personality as well as environmental factors.
In conclusion, while there are numerous detrimental effects of internet games on mind and body of children, I believe it also gives youth a chance to discover new horizons and live happily.

Votes
Average: 7.3 (5 votes)

Comments

Transition Words or Phrases used:
also, but, however, so, therefore, well, while, for example, for instance, in conclusion, in contrast, no doubt, as a result, as well as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 12.0 8.3376753507 144% => OK

Performance on vocabulary words:
No of characters: 1690.0 1615.20841683 105% => OK
No of words: 321.0 315.596192385 102% => OK
Chars per words: 5.26479750779 5.12529762239 103% => OK
Fourth root words length: 4.23278547379 4.20363070211 101% => OK
Word Length SD: 3.09329323521 2.80592935109 110% => OK
Unique words: 195.0 176.041082164 111% => OK
Unique words percentage: 0.607476635514 0.561755894193 108% => OK
syllable_count: 532.8 506.74238477 105% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 7.0 2.52805611222 277% => Less articles wanted as sentence beginning.
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 6.0 4.76152304609 126% => OK

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 40.3547601488 49.4020404114 82% => OK
Chars per sentence: 112.666666667 106.682146367 106% => OK
Words per sentence: 21.4 20.7667163134 103% => OK
Discourse Markers: 10.3333333333 7.06120827912 146% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.234098472466 0.244688304435 96% => OK
Sentence topic coherence: 0.0744834210691 0.084324248473 88% => OK
Sentence topic coherence SD: 0.0446736064497 0.0667982634062 67% => OK
Paragraph topic coherence: 0.133000271697 0.151304729494 88% => OK
Paragraph topic coherence SD: 0.0447230208431 0.056905535591 79% => OK

Essay readability:
automated_readability_index: 14.0 13.0946893788 107% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.23 12.4159519038 107% => OK
dale_chall_readability_score: 9.25 8.58950901804 108% => OK
difficult_words: 93.0 78.4519038076 119% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?

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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.