Nowadays movies and computer games containing violence are very popular. Some people believe that they have negative effect on the society and should be banned, others, however, believe that it is harmless entertainment. Discuss both views and give your own opinion.
The issue of whether violent computer games and films should be prohibited or not because of their impact on society has sparked a public debate in recent times. From my perspective, both proponents and critics of this kind of game and film have reasonable arguments for their opinion which will be elaborated on in this essay.
For some individuals, violent games and films are supposed to be just innocuous forms of entertainment because they are not real. Their figures and events are completely different from reality, so it is more than likely that players will not do any imitation of what happens in these games and films. Rational humans will have awareness of the illegality of some vicious deeds in these sorts of recreation, thus, there is little likelihood that games and films will engender users' criminal commitment. Moreover, according to some studies conducted by Bavelier in 2012 or Colzato in 2010, these kinds of virtual violence are associated with beneficial effects such as improved cognitive function, quick decision-making, and cognitive flexibility. They even can help reduce crime rates because they bring calmness for people who are filled with anger. Therefore, the idea of banning violent films and games should be disapproved.
On the other hand, the advocates of the ban on these brutal recreation forms claim that these films and games can induce damaging impacts on vulnerable minds. Humans can stand a higher chance of having aggressive behavior due to long-term exposure to this sort of violence because their minds are full of brutal deeds and this potential obsession will control their actions, possibly causing their engagement in criminal conduct. This case even is stronger when it comes to children whose undeveloped minds. They have an inadequate ability to distinguish fantasy from reality and consequently have a proneness to emulation of what they see in these films and games after processing a dose of violent content. Therefore it is understandable to believe that games and films containing viciousness pose indirect threats to society.
On balance, films and games containing violence seem to be just advantageous in case their players and viewers have consciousness about what they are exposing to. However, most individuals engage in these content now are children and adolescents who have undeveloped minds, so the government had better impose regulation of who can access these games and films.
Post date | Users | Rates | Link to Content |
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2020-11-15 | Luc1Ferrr | 61 | view |
2020-07-09 | dhpt12082003 | 73 | view |
2018-12-07 | Gurvi singh | 71 | view |
2014-12-12 | nguyenkhaccuong | 87 | view |
2014-07-17 | devabe2005 | 60 | view |
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Grammar and spelling errors:
Line 3, column 186, Rule ID: CHANCE_CHANGE[1]
Message: Did you mean 'change'?
Suggestion: change
...erable minds. Humans can stand a higher chance of having aggressive behavior due to lo...
^^^^^^
Line 3, column 710, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Therefore,
...r processing a dose of violent content. Therefore it is understandable to believe that ga...
^^^^^^^^^
Transition Words or Phrases used:
consequently, however, if, moreover, so, therefore, thus, kind of, sort of, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 20.0 10.4138276553 192% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 34.0 24.0651302605 141% => Less pronouns wanted
Preposition: 53.0 41.998997996 126% => OK
Nominalization: 14.0 8.3376753507 168% => OK
Performance on vocabulary words:
No of characters: 2062.0 1615.20841683 128% => OK
No of words: 391.0 315.596192385 124% => OK
Chars per words: 5.273657289 5.12529762239 103% => OK
Fourth root words length: 4.44676510885 4.20363070211 106% => OK
Word Length SD: 2.77682705731 2.80592935109 99% => OK
Unique words: 217.0 176.041082164 123% => OK
Unique words percentage: 0.554987212276 0.561755894193 99% => OK
syllable_count: 648.0 506.74238477 128% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 26.0 20.2975951904 128% => The Avg. Sentence Length is relatively long.
Sentence length SD: 53.7697147307 49.4020404114 109% => OK
Chars per sentence: 137.466666667 106.682146367 129% => OK
Words per sentence: 26.0666666667 20.7667163134 126% => OK
Discourse Markers: 6.8 7.06120827912 96% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 3.0 8.67935871743 35% => More positive sentences wanted.
Sentences with negative sentiment : 11.0 3.9879759519 276% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.199065384245 0.244688304435 81% => OK
Sentence topic coherence: 0.0751319727932 0.084324248473 89% => OK
Sentence topic coherence SD: 0.0432266860517 0.0667982634062 65% => OK
Paragraph topic coherence: 0.126997851017 0.151304729494 84% => OK
Paragraph topic coherence SD: 0.0169566192526 0.056905535591 30% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 16.4 13.0946893788 125% => OK
flesch_reading_ease: 36.63 50.2224549098 73% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 14.6 11.3001002004 129% => OK
coleman_liau_index: 13.58 12.4159519038 109% => OK
dale_chall_readability_score: 9.65 8.58950901804 112% => OK
difficult_words: 117.0 78.4519038076 149% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 12.4 10.1190380762 123% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.