Some people say that young people can learn useful skills by playing electronic and computer games Others say that young people who play electronic and computer games are wasting their time Discuss both views and give your own opinion

Essay topics:

Some people say that young people can learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time. Discuss both views and give your own opinion.

That the influence of playing electronic and computer games on youngsters has controversial. Several people argue that young people can recieve a range of skills through games. Others believe that it is time - consuming for people to play these games. This essay will discuss both opinions.

To begin with, spending time on playing electronic and computer games help the youth to develop some soft skills such as thinking logical and solving problems. For instance, game which is called crossword puzzles require players to know from basic to high level of knowledge. Therefore, people must enlarge their knowledge to become a winner. The rank of game also make people try their best to enhance their positions. Secondly, attending a game which needs the cooperation increase the ability to work in team for young people. According to games, people will understand that interaction plays an integral part in the life if they want to gain achievements. Finally, playing electronic and computer games is an effective way to decrease the pressure after learning at schools or working at offices.

On the other hand, taking more time to play games bring some disadvantages. Firstly, more people especially the youth easily addicted games. This is not only time - consuming but also waste money. It is clearly seen that a huge number of students use money to buy cards for virtual games. Moreover, playing games also effect negatively on people's health. Due to the fact that more children spend too much time, even stay overnight to play games, they will feel under the weather in the mornings.

In conclusion, I believe that playing electronic and computer games provide some crucial skills for young people provided that they use a mount of time reasonably for these games.

Votes
Average: 4.9 (2 votes)

Comments

Transition Words or Phrases used:
also, but, finally, first, firstly, if, moreover, second, secondly, so, therefore, for instance, in conclusion, such as, to begin with, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 5.0 13.1623246493 38% => More to be verbs wanted.
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1488.0 1615.20841683 92% => OK
No of words: 290.0 315.596192385 92% => More content wanted.
Chars per words: 5.13103448276 5.12529762239 100% => OK
Fourth root words length: 4.12666770723 4.20363070211 98% => OK
Word Length SD: 2.54892086196 2.80592935109 91% => OK
Unique words: 170.0 176.041082164 97% => OK
Unique words percentage: 0.586206896552 0.561755894193 104% => OK
syllable_count: 450.9 506.74238477 89% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 16.0 20.2975951904 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 37.8499310957 49.4020404114 77% => OK
Chars per sentence: 82.6666666667 106.682146367 77% => OK
Words per sentence: 16.1111111111 20.7667163134 78% => OK
Discourse Markers: 8.5 7.06120827912 120% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 13.0 8.67935871743 150% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.480290227745 0.244688304435 196% => OK
Sentence topic coherence: 0.148111920324 0.084324248473 176% => OK
Sentence topic coherence SD: 0.0869478847005 0.0667982634062 130% => OK
Paragraph topic coherence: 0.332881883547 0.151304729494 220% => OK
Paragraph topic coherence SD: 0.0849072819063 0.056905535591 149% => OK

Essay readability:
automated_readability_index: 10.8 13.0946893788 82% => Automated_readability_index is low.
flesch_reading_ease: 55.24 50.2224549098 110% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.5 11.3001002004 84% => OK
coleman_liau_index: 12.18 12.4159519038 98% => OK
dale_chall_readability_score: 8.24 8.58950901804 96% => OK
difficult_words: 70.0 78.4519038076 89% => OK
linsear_write_formula: 6.5 9.78957915832 66% => OK
gunning_fog: 8.4 10.1190380762 83% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.