Some people say that young people can learn useful skills by playing electronic and computer games Others say that young people who play electronic and computer games are wasting their time Discuss both views and give your own opinion

In the recent decades, according to many reports that identify playing games in technological devices are becoming more popular with youngsters. There are two controversial opinions about this issue that some people claim that it is useful but others believe that it is helpless and nonsense times spending on playing video games. Both sides are correct and I will give the reasons with the convinced envidences in my essay.

On one hand, it is considerable when people say playing games can help young people practice some useful skill. In other words, people who play electronic games and computer games really have good reactions in real life, especially the competitive games. Moreover, paying games not only helps youths to cope with problems smoothly but also enhance memory ability of children. In particular the games require mind can make young people attempt to complete themselves while they play games. However, youngsters need to limit their playing games time and must not pay too much attention on them.

On the other hand, in some circumstances, electronic and computer games take so much time from young people that is a big disadvantage in playing games. Youngsters who have to join in various activities are wasting their valuable time on playing games. Indeed, young people should read more books, play more sports or help their parents domestic tasks. Moreover, in some cases, youngsters easily get addiction when they play games that significantly effect their life especially in studying. Furthermore, many health problems are caused by playing video games due to lacking of sleeping and facing with screen long time.

To sum up, playing games in computer or other equipments for entertainment is good for learning beneficial skills and young people need to control the time properly on playing games and activities to get advance for their life.

Votes
Average: 7.3 (1 vote)

Grammar and spelling errors:
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... the convinced envidences in my essay. On one hand, it is considerable when peo...
^^^

Transition Words or Phrases used:
also, but, furthermore, however, if, moreover, really, so, while, in particular, in other words, in some cases, to sum up, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 37.0 41.998997996 88% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1577.0 1615.20841683 98% => OK
No of words: 302.0 315.596192385 96% => OK
Chars per words: 5.22185430464 5.12529762239 102% => OK
Fourth root words length: 4.1687104957 4.20363070211 99% => OK
Word Length SD: 2.5766291983 2.80592935109 92% => OK
Unique words: 167.0 176.041082164 95% => More unique words wanted.
Unique words percentage: 0.55298013245 0.561755894193 98% => OK
syllable_count: 475.2 506.74238477 94% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 1.0 5.43587174349 18% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 9.0 4.76152304609 189% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 35.9098218615 49.4020404114 73% => OK
Chars per sentence: 112.642857143 106.682146367 106% => OK
Words per sentence: 21.5714285714 20.7667163134 104% => OK
Discourse Markers: 10.0 7.06120827912 142% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.547520768941 0.244688304435 224% => OK
Sentence topic coherence: 0.192544912287 0.084324248473 228% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.121476751547 0.0667982634062 182% => OK
Paragraph topic coherence: 0.340222342789 0.151304729494 225% => OK
Paragraph topic coherence SD: 0.0992641134923 0.056905535591 174% => OK

Essay readability:
automated_readability_index: 13.9 13.0946893788 106% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 13.0 12.4159519038 105% => OK
dale_chall_readability_score: 8.44 8.58950901804 98% => OK
difficult_words: 72.0 78.4519038076 92% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.