Some people think that outdoor activities are more beneficial for children’s development than playing computer games. To what extent do you agree or disagree?
The comprehensive development of children has, for a long time, been the nerve-wracking issue for all parents and educators throughout the world. Then, in present days, it is universally believed that alfresco activities have more advantageous impacts on the growth of a child when compared to the video games. From my perspective, I find no justification against this statement
To initiate, there is a variety of beneficial influence that activities in the open air can bring to children. One fundamental advantage of these activities is that they can be a better means of improving the well-being of the child. While computer games are often considered as a sedentary recreation and may detrimental to children's health if being overused, outdoor exercises can enhance their fitness by burning excessive calories. By the way of exemplifying, the number of youngsters playing video games who are suffering from obesity as well as other overweight related diseases outstripped those participating in sports games. Furthermore, computer games are not generally a healthy way to ease off since there seems to be evidence that they are addictive and may result in more distress and inhibition. Hence, going outside and enjoy nature is probably a better means of unwinding and reenergize.
Another outstanding benefit of out-of-doors activities compared to computer games is that it can nurture the social skills within a child. It does not seem unreasonable to suggest that taking part in team sports can make a great contribution to the accomplishment of team-working and decision-making abilities that play a pivotal role for children when they turn into adulthood. Video games, on the contrary, are more likely to degenerate these skills rather than developing them.
Due to all aforementioned explanations, one could draw the conclusion that outdoor activities are more beneficial for the growth of children than playing a video game
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Transition Words or Phrases used:
but, furthermore, hence, if, may, so, then, well, while, as well as, by the way, on the contrary
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 43.0 41.998997996 102% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1640.0 1615.20841683 102% => OK
No of words: 304.0 315.596192385 96% => OK
Chars per words: 5.39473684211 5.12529762239 105% => OK
Fourth root words length: 4.17559525986 4.20363070211 99% => OK
Word Length SD: 3.18695510252 2.80592935109 114% => OK
Unique words: 179.0 176.041082164 102% => OK
Unique words percentage: 0.588815789474 0.561755894193 105% => OK
syllable_count: 518.4 506.74238477 102% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 40.9900902658 49.4020404114 83% => OK
Chars per sentence: 136.666666667 106.682146367 128% => OK
Words per sentence: 25.3333333333 20.7667163134 122% => OK
Discourse Markers: 8.0 7.06120827912 113% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.26405998037 0.244688304435 108% => OK
Sentence topic coherence: 0.0919361675026 0.084324248473 109% => OK
Sentence topic coherence SD: 0.0716933394042 0.0667982634062 107% => OK
Paragraph topic coherence: 0.178378342439 0.151304729494 118% => OK
Paragraph topic coherence SD: 0.0732895631213 0.056905535591 129% => OK
Essay readability:
automated_readability_index: 16.6 13.0946893788 127% => OK
flesch_reading_ease: 37.64 50.2224549098 75% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 14.28 12.4159519038 115% => OK
dale_chall_readability_score: 9.45 8.58950901804 110% => OK
difficult_words: 88.0 78.4519038076 112% => OK
linsear_write_formula: 15.5 9.78957915832 158% => OK
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.