Today, many children spend a lot of time playing computer games and little time on sports. What are the reasons for this and is it a positive or negative development?

Essay topics:

Today, many children spend a lot of time playing computer games and little time on sports. What are the reasons for this and is it a positive or negative development?

It is true that a wide range of children devote much time to play computer games while they spend less time doing exercise. From my perspective, I believe this is overall a negative trend.

There are two primary reasons why the young generation more and more spends their time focusing on computers. Firstly, advertising for computer games gains in popularity which means that advertisement manipulates young people with attractive images of computer games. Secondly, the more children are younger, the more they have opportunities to access to computers as parents earn more money in today's society and this leads to the fact that they spend more budget for their children. For example, there is a vast majority of children having their own computers was recorded all over the world in 2018.

I completely believe this is a negative development in contemporary society. This typically spotlights that computer games are time-consuming which means that computer games cause young people to decrease their academic performance. Furthermore, if the young generation concentrates their life on playing games, they will have less time for their family which means that this problem will rise insensitivity in children these days. In addition, the more children spend their time playing computer games, the more they suffer from eye-related syndromes and obesity because they have to sit in front of computers in a long time. For instance, scientists launched a full-scale investigation into the main factors influencing obesity in Vietnam and found that playing computer games is one of the reasons causing this problem.

In conclusion, all the existing reasons provide a concrete foundation that the proclivity of spending more time playing computer games than doing exercise of children may result in a wide range of adverse effects, and thus, is a negative issue in today's society.

Votes
Average: 6.7 (1 vote)

Comments

Transition Words or Phrases used:
first, firstly, furthermore, if, may, second, secondly, so, thus, while, for example, for instance, in addition, in conclusion, in fact, it is true

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 5.0 10.4138276553 48% => More conjunction wanted.
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 32.0 24.0651302605 133% => Less pronouns wanted
Preposition: 32.0 41.998997996 76% => OK
Nominalization: 9.0 8.3376753507 108% => OK

Performance on vocabulary words:
No of characters: 1591.0 1615.20841683 99% => OK
No of words: 299.0 315.596192385 95% => More content wanted.
Chars per words: 5.32107023411 5.12529762239 104% => OK
Fourth root words length: 4.1583189471 4.20363070211 99% => OK
Word Length SD: 2.79416576705 2.80592935109 100% => OK
Unique words: 152.0 176.041082164 86% => More unique words wanted.
Unique words percentage: 0.508361204013 0.561755894193 90% => More unique words wanted or less content wanted.
syllable_count: 498.6 506.74238477 98% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 3.0 4.76152304609 63% => OK

Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 57.1890140965 49.4020404114 116% => OK
Chars per sentence: 132.583333333 106.682146367 124% => OK
Words per sentence: 24.9166666667 20.7667163134 120% => OK
Discourse Markers: 12.25 7.06120827912 173% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 3.0 8.67935871743 35% => More positive sentences wanted.
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.398229412143 0.244688304435 163% => OK
Sentence topic coherence: 0.164322499774 0.084324248473 195% => OK
Sentence topic coherence SD: 0.0631361154629 0.0667982634062 95% => OK
Paragraph topic coherence: 0.279639398805 0.151304729494 185% => OK
Paragraph topic coherence SD: 0.0464523234841 0.056905535591 82% => OK

Essay readability:
automated_readability_index: 16.1 13.0946893788 123% => OK
flesch_reading_ease: 38.66 50.2224549098 77% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.8 11.3001002004 122% => OK
coleman_liau_index: 13.87 12.4159519038 112% => OK
dale_chall_readability_score: 8.68 8.58950901804 101% => OK
difficult_words: 73.0 78.4519038076 93% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?

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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.