The availability of entertainment such as video games on handheld devices are harmful to individuals and to the society they live in.
It is often argued that the availability of entertainment on private devices like video games, broad games,...has more negative effects on individuals both adults and children and to the society they live in. I would advocate that there are some benefits to this issue, its drawback is more significant.
Firstly, games which are video games, broad games on the mobile phone, private computers could bring some serious information for people. By means, when adults have played these games, they would see several of advertisements likely sex videos, wrong figures about governments... Seriously, they have seen courses in English, grammar or earn overcome... but they were swindled in order to appropriate money. Some surveys argued that around 1 in every 3 of adults and approximately 80 percent of teenagers have clicked on these links. As a result, people could be lost of money, having harmful opinions even illegal active for the society they live in. Nevertheless, when people reduce play video games or choose some sound games to relax, individuals could not see these bad circumstances.
On the other hand, games own entertainment on handheld devices have increased significantly network criminals. Criminals could steal private account information when adults and children play games. After that, the criminals have threatened if people do not do the correct demand of them. In Vietnam, having a remarkable example is that the women who played one game on her phone called "collect of hunger" were alarmed that her information and her highly discerning pictures could public in all social networks. The criminal demanded this woman must have given 300 dollars for all and the back result she received that she would safe. Looking at this happen, each individual must protect themself by the way of control play video games on handheld devices. Besides, if anyone sees the happen likely the matter of the women, people should call police offices that nearly their destinations.
In conclusion, playing video games on private devices could make it more harm than benefits. Not only bring bad information to people which have made individuals go the wrong road, but also it also have raise the development of network criminals. To address this issue, governments and individuals must join hands to reduce, control and resolve these negative effects of games in entertainment on handheld devices.
Post date | Users | Rates | Link to Content |
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2020-09-08 | stella1303 | 73 | view |
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Grammar and spelling errors:
Line 1, column 107, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , .
...te devices like video games, broad games,...has more negative effects on individua...
^^
Line 5, column 792, Rule ID: A_INFINITVE[1]
Message: Probably a wrong construction: a/the + infinitive
...ndheld devices. Besides, if anyone sees the happen likely the matter of the women, people ...
^^^^^^^^^^
Line 7, column 199, Rule ID: IT_VBZ[1]
Message: Did you mean 'has'?
Suggestion: has
...als go the wrong road, but also it also have raise the development of network crimin...
^^^^
Line 7, column 204, Rule ID: HAVE_PART_AGREEMENT[1]
Message: Use past participle here: 'raised'.
Suggestion: raised
...o the wrong road, but also it also have raise the development of network criminals. ...
^^^^^
Transition Words or Phrases used:
also, besides, but, first, firstly, if, look, nevertheless, so, in conclusion, as a result, by the way, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 13.0 7.85571142285 165% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 14.0 7.30460921844 192% => OK
Pronoun: 33.0 24.0651302605 137% => Less pronouns wanted
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 2037.0 1615.20841683 126% => OK
No of words: 384.0 315.596192385 122% => OK
Chars per words: 5.3046875 5.12529762239 104% => OK
Fourth root words length: 4.4267276788 4.20363070211 105% => OK
Word Length SD: 2.76712897548 2.80592935109 99% => OK
Unique words: 212.0 176.041082164 120% => OK
Unique words percentage: 0.552083333333 0.561755894193 98% => OK
syllable_count: 630.0 506.74238477 124% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 42.7669067183 49.4020404114 87% => OK
Chars per sentence: 107.210526316 106.682146367 100% => OK
Words per sentence: 20.2105263158 20.7667163134 97% => OK
Discourse Markers: 6.36842105263 7.06120827912 90% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 11.0 3.9879759519 276% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.292784607538 0.244688304435 120% => OK
Sentence topic coherence: 0.0882543515693 0.084324248473 105% => OK
Sentence topic coherence SD: 0.0907911321754 0.0667982634062 136% => OK
Paragraph topic coherence: 0.195100555845 0.151304729494 129% => OK
Paragraph topic coherence SD: 0.0487311652352 0.056905535591 86% => OK
Essay readability:
automated_readability_index: 13.6 13.0946893788 104% => OK
flesch_reading_ease: 51.18 50.2224549098 102% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 13.46 12.4159519038 108% => OK
dale_chall_readability_score: 8.53 8.58950901804 99% => OK
difficult_words: 95.0 78.4519038076 121% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.