Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
People use computers more extensively these days than ever before, and it is so widespread in our modern world that even children have access to these devices for playing games or watching videos. This essay discusses the disadvantages of playing digital games on computer devices by youngsters and suggests some measures to reduce such negative effects.
Concerning the adverse impacts of young children playing video games, the most devastating one is the addiction these games create. Millions of dollar are spent to make computer games so that they attract a large number of audience and keep them glued to the computer screens. So they are addictive by design and this obsession hampers children's outdoor activities, studies and even time to socialise and learn important life skills. Many research works suggest that children who spend many hours playing computer games end up performing poorly in schools and avoid social events and outdoor activities. This results in physical and psychological issues including poor eyesight and despair. Moreover, violent games cloud the youngsters' judgement and make their rational thinking unstable. Oftentimes, youngsters who play violent games develop violent behaviors.
To minimize the severity of these negative impacts, parents must monitor what their children are doing, especially on computers. They should not be allowed to play computer games more than a couple of hours each week and parents can actively take part in those games with their children so that it becomes family time. Children's outdoor activities should be taken seriously and parents should take them out whenever possible. Finally, parents can use parental control on the digital contents and games their children watch or play. This would deter children from downloading and playing games that are not suitable for their age.
To conclude, computer games, when played excessively by children, have many detrimental effects. Proper parenting and monitoring seem like the best solution to solve these problems.
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Grammar and spelling errors:
Line 3, column 206, Rule ID: LARGE_NUMBER_OF[1]
Message: Specify a number, remove phrase, or simply use 'many' or 'numerous'
Suggestion: many; numerous
...ake computer games so that they attract a large number of audience and keep them glued to the com...
^^^^^^^^^^^^^^^^^
Line 3, column 726, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'youngsters'' or 'youngster's'?
Suggestion: youngsters'; youngster's
...pair. Moreover, violent games cloud the youngsters judgement and make their rational think...
^^^^^^^^^^
Transition Words or Phrases used:
finally, if, moreover, so
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 18.0 10.4138276553 173% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 28.0 24.0651302605 116% => OK
Preposition: 32.0 41.998997996 76% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1727.0 1615.20841683 107% => OK
No of words: 314.0 315.596192385 99% => OK
Chars per words: 5.5 5.12529762239 107% => OK
Fourth root words length: 4.20951839842 4.20363070211 100% => OK
Word Length SD: 2.55016010567 2.80592935109 91% => OK
Unique words: 185.0 176.041082164 105% => OK
Unique words percentage: 0.589171974522 0.561755894193 105% => OK
syllable_count: 518.4 506.74238477 102% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 37.6118644014 49.4020404114 76% => OK
Chars per sentence: 107.9375 106.682146367 101% => OK
Words per sentence: 19.625 20.7667163134 95% => OK
Discourse Markers: 1.5625 7.06120827912 22% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 9.0 3.9879759519 226% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.366526074245 0.244688304435 150% => OK
Sentence topic coherence: 0.118718479301 0.084324248473 141% => OK
Sentence topic coherence SD: 0.0936526204571 0.0667982634062 140% => OK
Paragraph topic coherence: 0.229205050498 0.151304729494 151% => OK
Paragraph topic coherence SD: 0.0442562137195 0.056905535591 78% => OK
Essay readability:
automated_readability_index: 14.3 13.0946893788 109% => OK
flesch_reading_ease: 43.73 50.2224549098 87% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 14.62 12.4159519038 118% => OK
dale_chall_readability_score: 9.46 8.58950901804 110% => OK
difficult_words: 97.0 78.4519038076 124% => OK
linsear_write_formula: 13.5 9.78957915832 138% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.