Some people think that young people can learn useful skills by playing electronic and computer games. others argue that people who play electronic and computer games are wasting their time. Discuss both views and give your own opinion.

Essay topics:

Some people think that young people can learn useful skills by playing electronic and computer games. others argue that people who play electronic and computer games are wasting their time. Discuss both views and give your own opinion.

There is always argument about playing computer games and its merits and drawbacks. While some groups think spending time on these kind of entertainments could be beneficial for all youngsters, I would take side with opponents who believe it might be helpful only in some cases.

Some people think that playing computer games under parental control not only is harmless but also could be fruitful for high school students. Improving interpersonal skill could be one of the main advantages of them. As a matter of fact, these type of games could help students to further their imagination as well. Also, due to enhancing teamwork ability during the game, middle age students improved their problem-solving skills which is extremely useful in their future. For instance in counter strikes, one of the well-known online games, players should use their teamwork skill to solve the problem and complete the mission. However, regardless of all these positive aspects, there could be some demerits for video games.

Naysayers believe that spending time on playing digital games is time wasting, especially for elementary school students. They think, students should spend their valuable time on studying and their curriculum should be manage by authorities to avoid wasting time. Not to mention that, due to these days hi-tech advancement, electronic games could be very amusing and as a result, can be a grave detriment. Some of these activities could led to violent in children behavior because of offensive scenes ,such as war craft, one of the best seller computer games. In whole, opponents of digital games believe that there are lots of social activities that can be replaced by electronic games and gadgets, which could foster children skills way better than anything else.

In overall, although followers of digital entertainments think these games are flourishing for youngster’s skills, I believe that opponents have right about destructive effects of them. If authorities do not set some restricted rules against rough games, negative consequences could be beyond of anyone imagination in near future for our next generation.

Votes
Average: 7.8 (1 vote)

Comments

Grammar and spelling errors:
Line 1, column 126, Rule ID: THIS_NNS[2]
Message: Did you mean 'this kind' or 'these kinds'?
Suggestion: this kind; these kinds
...hile some groups think spending time on these kind of entertainments could be beneficial f...
^^^^^^^^^^
Line 5, column 220, Rule ID: SHOULD_BE_DO[1]
Message: Did you mean 'managed'?
Suggestion: managed
...studying and their curriculum should be manage by authorities to avoid wasting time. N...
^^^^^^
Line 5, column 438, Rule ID: DID_BASEFORM[1]
Message: The verb 'could' requires the base form of the verb: 'lead'
Suggestion: lead
...triment. Some of these activities could led to violent in children behavior because...
^^^
Line 5, column 501, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...ren behavior because of offensive scenes ,such as war craft, one of the best selle...
^^

Transition Words or Phrases used:
also, but, however, if, so, well, while, for instance, kind of, such as, as a matter of fact, as a result, in some cases

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 16.0 7.85571142285 204% => Less auxiliary verb wanted.
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 42.0 41.998997996 100% => OK
Nominalization: 8.0 8.3376753507 96% => OK

Performance on vocabulary words:
No of characters: 1810.0 1615.20841683 112% => OK
No of words: 337.0 315.596192385 107% => OK
Chars per words: 5.37091988131 5.12529762239 105% => OK
Fourth root words length: 4.28457229495 4.20363070211 102% => OK
Word Length SD: 2.75855247872 2.80592935109 98% => OK
Unique words: 192.0 176.041082164 109% => OK
Unique words percentage: 0.569732937685 0.561755894193 101% => OK
syllable_count: 549.0 506.74238477 108% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 38.9515938912 49.4020404114 79% => OK
Chars per sentence: 120.666666667 106.682146367 113% => OK
Words per sentence: 22.4666666667 20.7667163134 108% => OK
Discourse Markers: 8.0 7.06120827912 113% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.236942071557 0.244688304435 97% => OK
Sentence topic coherence: 0.0845643975512 0.084324248473 100% => OK
Sentence topic coherence SD: 0.0487800296884 0.0667982634062 73% => OK
Paragraph topic coherence: 0.141431422477 0.151304729494 93% => OK
Paragraph topic coherence SD: 0.057617197648 0.056905535591 101% => OK

Essay readability:
automated_readability_index: 15.1 13.0946893788 115% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 14.16 12.4159519038 114% => OK
dale_chall_readability_score: 8.8 8.58950901804 102% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.