Do you agree or disagree with the following statement? Children should not be allowed to play games?
In modern society, with the prevalence of video games, more and more people fall in love with this, as same as some children. The phenomenon has given rise to grave concern about whether the children should be allowed to play games. Some people hold the view that the obsession with games will screw up their children’s life. As far as I’m concerned, children can have the right to be accessible to the games under the supervision of the parents.
Admittedly, some people may concern that the games are detrimental to some children. Fascination with something always come at a cost. It is conceivable that the games have a bad effect on students whose self-control ability is very weak. With the absence of the parents, the games will easily deprive the children of time and energy that are supposed to belong to their family and academy. Not only they will be indifferent to their family, but also will lose the interested to explore the real world. Needless to say, the game poses a significant threat to their physical and psychological health. Research has shown that the obsession with games can incur a series of negative emotion and behavior, such as burnout, quit school, depression, etc.
However, facing this problem, the responsibility of parents should not be ignored. In many cases, their control plays an essential role in the settlement. Children are very vulnerable to the stimulus contained in the games, and the vivid images and exciting plots can easily tempt them to be lost in the virtual world. Meanwhile, they haven’t built a solid concept of values and virtue of society, and there must be some guidance offered by older people. If the parents or other people help them choose the proper game and render some related help when playing the games, the children will be granted a favorable environment to enjoy recreation in a healthier way. Imagine such scenery, if a kid plays a game with the accompanies of his parents, and can get adjustments in time, on no account will his generate obsessive “passion” that urge him to engage in the activities.
In addition, some games do have a function to further children’s knowledge. It’s common that the scientists attach importance to the role that games play in one’s education period. Children can be equipped with the background of physical, chemistry, biology, astronomy, etc, through the games. Innovation and creativity can also be inspired. A good example in this point is that a nine-year-old boy generated the idea to develop his own games, encouraged by some games designed for children. He gained the knowledge of programming and designing on his own and eventually, an app came out. This app can be bought in the Apple store, and one day they even publish an interview of him.
From what has been discussed above, we can safely draw a conclusion that children should be allowed to play games on occasion that the parents offer adequate help to them, and the inspiration stem from the experience with games can also lead to overall development in the future.
Post date | Users | Rates | Link to Content |
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2021-08-13 | arifsadi19 | 42 | view |
2019-02-25 | quanjun | 47 | view |
- Do you agree or disagree with the following statement Online classes in which you communicate with your professors and other students only by computer offer more advantages and benefits to students than traditional classes on a college campus 90
- Do you agree or disagree with the following statement For any business to be successful it must spend a lot of money on advertising 73
- Government has done enough to educate people the importance of a balanced lifestyle and healthy eating habits 90
- Many organizations try to draw people s attention to serious problems such as climate change or poverty These organizations often use images photographs and videos to motivate people to take action against those problems Some organizations use sad images 81
- Do you agree or disagree with the following statement People who cannot accept criticism from others cannot be successful at working in a group 73
Transition Words or Phrases used:
also, but, however, if, may, so, while, in addition, such as, in many cases
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 20.0 9.8082437276 204% => Less auxiliary verb wanted.
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 36.0 43.0788530466 84% => OK
Preposition: 71.0 52.1666666667 136% => OK
Nominalization: 16.0 8.0752688172 198% => OK
Performance on vocabulary words:
No of characters: 2576.0 1977.66487455 130% => OK
No of words: 515.0 407.700716846 126% => OK
Chars per words: 5.00194174757 4.8611393121 103% => OK
Fourth root words length: 4.763781212 4.48103885553 106% => OK
Word Length SD: 2.82376834048 2.67179642975 106% => OK
Unique words: 270.0 212.727598566 127% => OK
Unique words percentage: 0.52427184466 0.524837075471 100% => OK
syllable_count: 806.4 618.680645161 130% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 52.071427866 48.9658058833 106% => OK
Chars per sentence: 103.04 100.406767564 103% => OK
Words per sentence: 20.6 20.6045352989 100% => OK
Discourse Markers: 3.0 5.45110844103 55% => More transition words/phrases wanted.
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.308233608312 0.236089414692 131% => OK
Sentence topic coherence: 0.0914887761005 0.076458572812 120% => OK
Sentence topic coherence SD: 0.0554874733391 0.0737576698707 75% => OK
Paragraph topic coherence: 0.20253387196 0.150856017488 134% => OK
Paragraph topic coherence SD: 0.0407787646628 0.0645574589148 63% => OK
Essay readability:
automated_readability_index: 12.4 11.7677419355 105% => OK
flesch_reading_ease: 51.18 58.1214874552 88% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 11.72 10.9000537634 108% => OK
dale_chall_readability_score: 8.8 8.01818996416 110% => OK
difficult_words: 136.0 86.8835125448 157% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Rates: 83.3333333333 out of 100
Scores by essay e-grader: 25.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.