It is hard to deny that addiction to computer games would indeed detach people from their time commitment to regular work and study, which leads impressionable people to generate the view that computer game is nothing but a waste of time. However, such a statement suffers from logical and factual fallacies, and it should be examined meticulously. As far as social utility, interest stimulation, and exercise promotion are concerned, I firmly hold that the benefits and positive aspects computers provide are worth considering.
First and foremost, computer games can bring social utility, as many games have positive social messages that encourage children to be a force for good. Meanwhile, games with broad appeal easy to grasp can also help families play together and better bridge the gap between generations, like young kids can play games alongside their grandparents. Not to mention that so-called serious games, specifically designed to teach and inform, also impact the world. Some teach kids about real-life issues, humanitarianism, and the practical challenges facing governments and private organizations today, and some teach kids about the benefits of good manners. These games have better educational effects on kids than in traditional expressing ways.
Furthermore, the fact that computer games somehow stimulate players' interest in learning more about relevant fields indicates that playing computer games can be a meaningful experience. For example, I became interested in Greek and Rome history after playing a computer game named Assassin's Creed. It is a game using actual historical events to drive its stories, and the characters and the places adapted on the actual histories of ancient Greece and Rome can then spark my interest in discovering more about these cultures. Had it not been for playing this game, I would never get the chance to know the fascination in histories and develop interests in them.
Nevertheless, a voice arises that playing video games increases children's health risks, including obesity and shortsightedness. Ironically, today's motion-controlled games help players get a healthy combination of physical and mental exercise at the same time, and children are glad to find a more approachable way to stay physically fit. While many introvert children keep themselves away from exercise because they see it as an anxious activity, computer games are fun and entertaining for them to enjoy physical activity. Therefore, computer games' effects on promoting exercise are considerable.
In a nutshell, I maintain that computer games can and do have remarkable benefits for children once they are played appropriately. Admittedly, as my favorite quote from Penelope Fitzgerald goes, it is interesting to note everyone has a different take on the world, a different opinion, and given the same inputs have completely different outputs, and some people may oppose me. However, I believe they will compromise after being exposed to my article.
- In order to become financially responsible adults children should learn to manage their own money at young age 73
- TPO 35 In 1912 a bookseller named Wilfrid M Voynich acquired a beautifully illustrated handwritten book manuscript written on vellum vellum is a material that was used for writing before the introduction of paper The Voynich manuscript as it 80
- The extended family grandparents cousins aunts and uncles is less important now than it was in the past 73
- TPO 54 Do you agree or disagree with the following statement Governments should spend more money in support of the arts than in support of athletics such as state sponsored Olympic teams Use specific reasons and examples to support your answer 90
- Do you agree or disagree with the following statement In the past it was easier to identify what type of career or job would lead to a secure successful future Use specific reasons and examples to support your answer 78
Transition Words or Phrases used:
also, but, first, furthermore, however, if, may, nevertheless, so, then, therefore, while, for example
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 24.0 13.8261648746 174% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 36.0 43.0788530466 84% => OK
Preposition: 47.0 52.1666666667 90% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2536.0 1977.66487455 128% => OK
No of words: 463.0 407.700716846 114% => OK
Chars per words: 5.47732181425 4.8611393121 113% => OK
Fourth root words length: 4.63868890866 4.48103885553 104% => OK
Word Length SD: 2.97369070644 2.67179642975 111% => OK
Unique words: 266.0 212.727598566 125% => OK
Unique words percentage: 0.574514038877 0.524837075471 109% => OK
syllable_count: 809.1 618.680645161 131% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 8.0 1.86738351254 428% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 53.4021485868 48.9658058833 109% => OK
Chars per sentence: 133.473684211 100.406767564 133% => OK
Words per sentence: 24.3684210526 20.6045352989 118% => OK
Discourse Markers: 5.36842105263 5.45110844103 98% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.258133720615 0.236089414692 109% => OK
Sentence topic coherence: 0.0809142386086 0.076458572812 106% => OK
Sentence topic coherence SD: 0.0527983957038 0.0737576698707 72% => OK
Paragraph topic coherence: 0.137909598823 0.150856017488 91% => OK
Paragraph topic coherence SD: 0.0247508848355 0.0645574589148 38% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 16.6 11.7677419355 141% => OK
flesch_reading_ease: 38.66 58.1214874552 67% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.8 10.1575268817 136% => OK
coleman_liau_index: 14.8 10.9000537634 136% => OK
dale_chall_readability_score: 9.23 8.01818996416 115% => OK
difficult_words: 129.0 86.8835125448 148% => OK
linsear_write_formula: 14.5 10.002688172 145% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 15.0 10.247311828 146% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.