Playing computer games is not good for children Playing computer games is a waste of time Children should not be allowed to play computer games

Essay topics:

Playing computer games is not good for children Playing computer games is a waste of time. Children should not be allowed to play computer games.

The world has advanced at a tremendous speed and affected different aspects of the human life. One such aspect is the attention span. People tend to direct their thoughts and attention to something they find highly fascinating. Children playing endless computer games is a classic example of this case. I strongly believe that playing computer games should not be allowed to children since it has many adverse effects. I hold this opinion for two main reasons which I will address and substantiate in the paragraphs below.

Firstly, children become highly addicted to playing computer games in a very short span of time as it captures their attention quickly. Once, they develop their interest in these games, they continue to play non-stop and have to be reminded to do their simple basic deeds such as bathing, eating etc. In short, they make playing games their life which has detrimental effects on the human mind and body. For example, my bother was addicted to a first person shooting game and would spend the entire day playing. My parents tried to make him understand the how he was becoming unhealthy and lazy. Moreover, they set a fixed time for him to play. This made him more repulsive and instead of playing at home, he would go to his friend's house and play. In the end, when his final examination for the military arrived, he passed the theory exams satisfactorily but was disqualified on the basis of his health diagnostics. He realised his mistake and vowed not to play again. Thus, computer games can prove harmful for your mind by making it sluggish and take wrong decisions in life.

Secondly, I believe computer games could lead to reduced creativity. It suppresses the part of the brain which makes you think and generate ideas. The person's mind becomes lethargic and leads to under confidence. People tend to become shy in nature and avoid people or gatherings. They are unable to converse to people about any topic since most of their time is spent in playing random video games. For instance, my friend, since childhood spent majority of his time playing games. He developed a certain nervousness when he tried to talk to people. He was unable to communicate articulately and would often fumble to say the correct things. Due to this, people avoided him and he had a tough time to make friends. Therefore, computer games make us less expressive and loquacious and children should not be allowed to play it.

I would like to conclude by saying that palying games on computer have harmful implications on a child's life. They might become more repulsive or unhealthy physically, or they might develop the feeling of anxiousness. These things can be avoided by not playing computer games and devoting time in reading books and watching good movies which are more creative and artistic in nature.

Votes
Average: 7 (1 vote)
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Comments

Grammar and spelling errors:
Line 5, column 553, Rule ID: THE_HOW[1]
Message: Did you mean 'how'?
Suggestion: how
...My parents tried to make him understand the how he was becoming unhealthy and lazy. Mor...
^^^^^^^

Transition Words or Phrases used:
but, first, firstly, if, moreover, second, secondly, so, therefore, thus, for example, for instance, in short, such as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 25.0 13.8261648746 181% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 55.0 43.0788530466 128% => Less pronouns wanted
Preposition: 60.0 52.1666666667 115% => OK
Nominalization: 6.0 8.0752688172 74% => OK

Performance on vocabulary words:
No of characters: 2356.0 1977.66487455 119% => OK
No of words: 480.0 407.700716846 118% => OK
Chars per words: 4.90833333333 4.8611393121 101% => OK
Fourth root words length: 4.68069463864 4.48103885553 104% => OK
Word Length SD: 2.53249712076 2.67179642975 95% => OK
Unique words: 251.0 212.727598566 118% => OK
Unique words percentage: 0.522916666667 0.524837075471 100% => OK
syllable_count: 721.8 618.680645161 117% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 21.0 9.59856630824 219% => Less pronouns wanted as sentence beginning.
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 3.0 4.94265232975 61% => OK

Performance on sentences:
How many sentences: 29.0 20.6003584229 141% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 32.4847718828 48.9658058833 66% => OK
Chars per sentence: 81.2413793103 100.406767564 81% => OK
Words per sentence: 16.5517241379 20.6045352989 80% => OK
Discourse Markers: 4.06896551724 5.45110844103 75% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 17.0 11.8709677419 143% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.456479439104 0.236089414692 193% => OK
Sentence topic coherence: 0.126143118659 0.076458572812 165% => OK
Sentence topic coherence SD: 0.150253303154 0.0737576698707 204% => The coherence between sentences is low.
Paragraph topic coherence: 0.310228354302 0.150856017488 206% => OK
Paragraph topic coherence SD: 0.0368215415556 0.0645574589148 57% => OK

Essay readability:
automated_readability_index: 10.0 11.7677419355 85% => Automated_readability_index is low.
flesch_reading_ease: 63.7 58.1214874552 110% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.4 10.1575268817 83% => OK
coleman_liau_index: 10.9 10.9000537634 100% => OK
dale_chall_readability_score: 8.02 8.01818996416 100% => OK
difficult_words: 109.0 86.8835125448 125% => OK
linsear_write_formula: 6.0 10.002688172 60% => Linsear_write_formula is low.
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.