The technology is playing a key role in the current trend because we are all are adapted for technology for various purposes. Some people use the mobile phone to communicate and others use laptops for their personal use like storage data and access the internet. In the same way, since the technology advanced and the schools are modernized, the people are fascinated by computers from a very young age. Even though the modernization is better for society, other hands it impacts negatively, particularly for children. they are more prone to the computers for unnecessary purposes like playing video games. Some people believe since the computer games are available, the toddlers are staying home instead of going out and roaming in durty grounds. and others not. As per as my opinion, I believe people should nor encourage their children to play video games because it is not good for health and provoke violence.
First, currently, most of the children are sick and unfit physically and mentally because of lack of the physical exercise. Since the young adults are more affection for the curious online games, they are not spending time for outdoor games. As a result, they are more prone to the diseases. For example, my uncle son, a 5th-grade student most of his free time play computer games and he never went participate in any sports or physical exercise. What more he become sick every few months. So I believe online games never develop children personality.
Second, in the current trend, the online games using the variety of strategies to create belief and attract the consumers and the most of the sports are related to violence like gunfire and war games. If the child admires to that adds, he argues their parents to buy that game and parents buy that product for her child satisfaction because they love their kids. In that process, they encourage them to play online games unknowingly. As a result, children trying to enact them and committed to the violence. For example, recently I read an article about the impact of the video games on the pediatrics. the results were quite surprising because of the students attempted to gunfire influenced by video games.
In conclusion, the parent should inhibit their children to play computer games for their better health and the future.
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Grammar and spelling errors:
Line 1, column 520, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: They
... negatively, particularly for children. they are more prone to the computers for unn...
^^^^
Line 1, column 749, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: And
...going out and roaming in durty grounds. and others not. As per as my opinion, I bel...
^^^
Line 3, column 603, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: The
...t of the video games on the pediatrics. the results were quite surprising because o...
^^^
Line 5, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...or their better health and the future.
^^^^^^^^
Transition Words or Phrases used:
first, if, second, so, for example, in conclusion, as a result, in the same way
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 2.0 9.8082437276 20% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 4.0 11.0286738351 36% => More relative clauses wanted.
Pronoun: 30.0 43.0788530466 70% => OK
Preposition: 41.0 52.1666666667 79% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 1921.0 1977.66487455 97% => OK
No of words: 386.0 407.700716846 95% => More content wanted.
Chars per words: 4.97668393782 4.8611393121 102% => OK
Fourth root words length: 4.43248042346 4.48103885553 99% => OK
Word Length SD: 2.5244183206 2.67179642975 94% => OK
Unique words: 191.0 212.727598566 90% => More unique words wanted.
Unique words percentage: 0.49481865285 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 616.5 618.680645161 100% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 44.0369356413 48.9658058833 90% => OK
Chars per sentence: 91.4761904762 100.406767564 91% => OK
Words per sentence: 18.380952381 20.6045352989 89% => OK
Discourse Markers: 3.7619047619 5.45110844103 69% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.13583018099 0.236089414692 58% => OK
Sentence topic coherence: 0.0476720269645 0.076458572812 62% => OK
Sentence topic coherence SD: 0.0477330572559 0.0737576698707 65% => OK
Paragraph topic coherence: 0.104706466882 0.150856017488 69% => OK
Paragraph topic coherence SD: 0.0299475979333 0.0645574589148 46% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.2 11.7677419355 95% => OK
flesch_reading_ease: 53.21 58.1214874552 92% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.6 10.9000537634 106% => OK
dale_chall_readability_score: 8.25 8.01818996416 103% => OK
difficult_words: 91.0 86.8835125448 105% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.