In many countries an increase in crime has been blamed on violent images on television and in computer and video games To what extent do you agree or disagree

Governments have always been looking for the roots of the crime so they would be able to mitigate the offence rate in society. In some nations, it is considered that TV programmes and video games with violent content are to blame for this increasing trend. This essay will discuss that although exposure to violent images can contribute to the rise in crimes, other factors must be taken into account as well.
There is no doubt that violent TV shows and video games can be contributed to the growth of the crime by sensitization. Indeed, these programs and games can operate, such as a stimulus to motivate the aggressive and offensive sense which is existed in everyone's subconscious. For instance, the result of a study indicates that students who spend long hours to watch violent movies or play games involving guns and killing show more bullying behaviours rather than their peers. In consequence, exposure to violent scenes can have a negative effect on people’s behaviour.
Forasmuch as criminality is a complex subject, so TV show and video games are not the only elements linked to its rise. Economic issues play an important role in the formation of crimes and social deviations so that unemployment leads to poverty, and there is a significant relationship between poverty, unemployment and increasing crime and violence in the country. Unemployment is another influencing factor in the emergence of crime. The findings suggest that unemployment is at the root of many crimes as it exacerbates poverty, and in some cases leads many crimes. Hence, some factors are contributed to emerging crime excepting media exposure.
This essay discussed that while violent images on television and in computer and video games might encourage people to commit the crime, other factors like unemployment and poverty can be effective to rise criminal offences. So, I partly agree with the impact of violent scenes on television and movies or video games.

Votes
Average: 8.7 (8 votes)

Transition Words or Phrases used:
but, hence, if, look, so, well, while, for instance, no doubt, such as, in some cases

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 17.0 10.4138276553 163% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 12.0 8.3376753507 144% => OK

Performance on vocabulary words:
No of characters: 1640.0 1615.20841683 102% => OK
No of words: 319.0 315.596192385 101% => OK
Chars per words: 5.14106583072 5.12529762239 100% => OK
Fourth root words length: 4.22617688928 4.20363070211 101% => OK
Word Length SD: 2.80321605717 2.80592935109 100% => OK
Unique words: 177.0 176.041082164 101% => OK
Unique words percentage: 0.554858934169 0.561755894193 99% => OK
syllable_count: 524.7 506.74238477 104% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 51.1113729906 49.4020404114 103% => OK
Chars per sentence: 117.142857143 106.682146367 110% => OK
Words per sentence: 22.7857142857 20.7667163134 110% => OK
Discourse Markers: 6.07142857143 7.06120827912 86% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 0.0 8.67935871743 0% => More positive sentences wanted.
Sentences with negative sentiment : 13.0 3.9879759519 326% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.266052249544 0.244688304435 109% => OK
Sentence topic coherence: 0.0896535572858 0.084324248473 106% => OK
Sentence topic coherence SD: 0.0540592963639 0.0667982634062 81% => OK
Paragraph topic coherence: 0.16350576926 0.151304729494 108% => OK
Paragraph topic coherence SD: 0.0494123501738 0.056905535591 87% => OK

Essay readability:
automated_readability_index: 14.2 13.0946893788 108% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.83 12.4159519038 103% => OK
dale_chall_readability_score: 9.18 8.58950901804 107% => OK
difficult_words: 90.0 78.4519038076 115% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.