Some people regard video games as harmless fun or even as a useful educational tool Others however believe that videos games are having an adverse effect on the people who play them In your opinion do the drawbacks of video games outweigh the benefits

People have different views on playing video games, some individuals believe video games are not only fun, entertainment and harmless, but it also has educational measurement capacity. In contrast, others refer to video games as a detrimental development for their users. In this essay, I will examine both opposed opinions and give my personal perspective.
On the one hand, there is no doubt that video games alter to one of the dominant types of recreational activity among all age groups, especially adolescents and children. Addictiveness and over-dependency on computer games cause a number of destructive consequences on the player's mind and behavior, as well as concluding them an inactive and sedentary life. It is proven that due to the lack of physical activity involvements, these indoor games can play a devastating role in children's obesity and other related illnesses, such as diabetes and muscle vulnerability. Furthermore, if people do not have adequate control and balance in playing computer games, it will hurt their eyesight and cause disorders, like eye strain, backache, or migraine, and so one.
On the other hand, undeniably playing video games accompany several merits. Thanks to technological developments, the computer games world is thriving at an uncontrollable pace. Meanwhile, some of them are made by educational aims. Scientists and researchers apply the results to achieve a better and more in-depth understanding of humans' race and behaviors, particularly the derived data and information useful in psychological domains. Besides, it is proven that video games are in the advantage of promoting some critical personal skills, such as decision-making and problem-solving skills, or strategic thinking and exploration attitude.
In conclusion, although due to the popularity of computer games and its widespread, overusing and over-dependency have severe effects on the user's physical and mental health. I am convinced that if people establish the equilibrium in their usage and have a conscious computer-game choice, it will assist in developing computer skills as well as other skills

Votes
Average: 8.4 (1 vote)

Grammar and spelling errors:
Line 2, column 273, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'players'' or 'player's'?
Suggestion: players'; player's
...mber of destructive consequences on the players mind and behavior, as well as concludin...
^^^^^^^
Line 2, column 748, Rule ID: AND_SO_ONE[1]
Message: Did you mean 'and so on' (="etc.")?
Suggestion: and so on
...like eye strain, backache, or migraine, and so one. On the other hand, undeniably playing...
^^^^^^^^^^
Line 4, column 357, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... computer skills as well as other skills
^^^

Transition Words or Phrases used:
also, besides, but, furthermore, if, so, well, while, in conclusion, in contrast, no doubt, such as, as well as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 7.0 13.1623246493 53% => More to be verbs wanted.
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 24.0 10.4138276553 230% => Less conjunction wanted
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 6.0 8.3376753507 72% => OK

Performance on vocabulary words:
No of characters: 1802.0 1615.20841683 112% => OK
No of words: 324.0 315.596192385 103% => OK
Chars per words: 5.56172839506 5.12529762239 109% => OK
Fourth root words length: 4.24264068712 4.20363070211 101% => OK
Word Length SD: 3.2963483142 2.80592935109 117% => OK
Unique words: 193.0 176.041082164 110% => OK
Unique words percentage: 0.595679012346 0.561755894193 106% => OK
syllable_count: 583.2 506.74238477 115% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 4.0 0.809619238477 494% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 54.2210140752 49.4020404114 110% => OK
Chars per sentence: 128.714285714 106.682146367 121% => OK
Words per sentence: 23.1428571429 20.7667163134 111% => OK
Discourse Markers: 9.28571428571 7.06120827912 132% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.404103248314 0.244688304435 165% => OK
Sentence topic coherence: 0.13142341685 0.084324248473 156% => OK
Sentence topic coherence SD: 0.0967023422784 0.0667982634062 145% => OK
Paragraph topic coherence: 0.24363303545 0.151304729494 161% => OK
Paragraph topic coherence SD: 0.0901954718653 0.056905535591 159% => OK

Essay readability:
automated_readability_index: 16.3 13.0946893788 124% => OK
flesch_reading_ease: 31.21 50.2224549098 62% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.6 11.3001002004 129% => OK
coleman_liau_index: 15.26 12.4159519038 123% => OK
dale_chall_readability_score: 10.14 8.58950901804 118% => OK
difficult_words: 110.0 78.4519038076 140% => OK
linsear_write_formula: 13.0 9.78957915832 133% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?

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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.