Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time.
Discuss both views and give your opinion.
It is heard that a lot of parents prevent their children from playing video games. Even though some people can argue that it is not worth spending time on these computer games, I believe that young people can benefit a lot from it.
On the one hand, it seems reasonable in some ways that some people are now wasting their precious time playing on the computer. Today’s video games are so attractive that many people become addicted to the virtual world on the computer. As a result, they may forget all other core values which make the life meaningful such as family and career. For this reason, playing electronic games can be a complete waste of time.
On the other hand, I hold to the view that young people can learn essential skills while taking time to play video games. First, they can gain the ability to type with ten fingers which improves their typing speed - one of the most basic office skills which are required by all employers these days. Second, according to some scientists, playing electronic games is able to boost creativity. In the colourful world of video games, people can build a happy city or a sky garden on their own. In this way, they have an enormous space allowing their imagination to go far; therefore new great ideas also have ample opportunities to come into being.
In conclusion, there are merits to both arguments; however, it seems to me that providing people have their self-discipline, the advantages of spending time on computer games are more significant than its drawbacks.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2019-12-03 | KIM JINUK | 84 | view |
2019-04-02 | minhchau131100 | 84 | view |
2019-04-02 | minhchau131100 | 78 | view |
2018-12-24 | Nguyễn Hương Giang | 61 | view |
2018-12-11 | el-naz | 89 | view |
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Grammar and spelling errors:
Line 7, column 1, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...le opportunities to come into being. In conclusion, there are merits to both ar...
^^
Transition Words or Phrases used:
also, first, however, if, may, second, so, therefore, while, in conclusion, such as, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 2.0 10.4138276553 19% => More conjunction wanted.
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 31.0 41.998997996 74% => OK
Nominalization: 1.0 8.3376753507 12% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1270.0 1615.20841683 79% => OK
No of words: 263.0 315.596192385 83% => More content wanted.
Chars per words: 4.8288973384 5.12529762239 94% => OK
Fourth root words length: 4.02706775958 4.20363070211 96% => OK
Word Length SD: 2.50490794642 2.80592935109 89% => OK
Unique words: 155.0 176.041082164 88% => More unique words wanted.
Unique words percentage: 0.589353612167 0.561755894193 105% => OK
syllable_count: 391.5 506.74238477 77% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 39.7457195459 49.4020404114 80% => OK
Chars per sentence: 105.833333333 106.682146367 99% => OK
Words per sentence: 21.9166666667 20.7667163134 106% => OK
Discourse Markers: 9.58333333333 7.06120827912 136% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.387407191889 0.244688304435 158% => OK
Sentence topic coherence: 0.142556844667 0.084324248473 169% => OK
Sentence topic coherence SD: 0.0941495742272 0.0667982634062 141% => OK
Paragraph topic coherence: 0.229783551312 0.151304729494 152% => OK
Paragraph topic coherence SD: 0.0371694240782 0.056905535591 65% => OK
Essay readability:
automated_readability_index: 12.3 13.0946893788 94% => Automated_readability_index is low.
flesch_reading_ease: 58.62 50.2224549098 117% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 10.73 12.4159519038 86% => OK
dale_chall_readability_score: 7.92 8.58950901804 92% => OK
difficult_words: 54.0 78.4519038076 69% => More difficult words wanted.
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.