Many parents complain that computer games have no value to their children's studies. On the contrary, those games have produced a lot of negative effects on their mental and physical development. What is your opinion?
Playing computer games as a hobby is enjoying an upsurge of popularity among young teenagers worldwide. It appears to be a favourite pastime of kids that transcends both cultural barriers and national boundaries. However, in my opinion, these games have little value to them and produce a lot of harmful effects on their physical and mental development.
To begin with, one of the most obvious disadvantages is that these games are highly addictive, compelling children to sit in front of computer for many straight hours. As a result, they have little time for sports activities and many of them start developing health problems. According to a recent survey, the obesity rate among adolescents aged between 13 and 19 is soaring in industrialised nations as well as in less developed countries, and one of the contributing factors is the lack of physical exercises. Also, intense radiation produced by an operating computer not only causes failing eyesight but also poses untold hidden health hazards in those young children.
In a similar way, the indulgence in computer games is detrimental to their mentality in various aspects. For one thing, an increasing amount of time spent in playing games means less and less time is devoted to their studies. No wonder that teenagers having this undesirable habit are finding it difficult to meet the deadlines of their school assignments. For another, being accustomed to the fast changing images that are inherent in every computer game, they can hardly concentrate on any serious subjects and their attention span is found to be increasing short. Moreover, teenagers are expected to sexual and violent scenes featured in many computer games.
In summary, from both physiological and psychological points of view, computer games are indeed valueless and may exert negative impacts on the development of young children. Therefore, it is high time that parents and schools should be alert to the problem, and restrict children's access to those computer games.
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Grammar and spelling errors:
Line 3, column 1, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "In a similar way" with adverb for "similar"; eg, "in a hasty manner" with "hastily".
...ealth hazards in those young children. In a similar way, the indulgence in computer games is de...
^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, however, if, may, moreover, so, therefore, well, in summary, as a result, as well as, for one thing, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1686.0 1615.20841683 104% => OK
No of words: 322.0 315.596192385 102% => OK
Chars per words: 5.23602484472 5.12529762239 102% => OK
Fourth root words length: 4.23607819155 4.20363070211 101% => OK
Word Length SD: 2.82995435333 2.80592935109 101% => OK
Unique words: 191.0 176.041082164 108% => OK
Unique words percentage: 0.593167701863 0.561755894193 106% => OK
syllable_count: 525.6 506.74238477 104% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 40.8603894814 49.4020404114 83% => OK
Chars per sentence: 120.428571429 106.682146367 113% => OK
Words per sentence: 23.0 20.7667163134 111% => OK
Discourse Markers: 10.0 7.06120827912 142% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.368316257436 0.244688304435 151% => OK
Sentence topic coherence: 0.11562116997 0.084324248473 137% => OK
Sentence topic coherence SD: 0.0997712523193 0.0667982634062 149% => OK
Paragraph topic coherence: 0.211087660308 0.151304729494 140% => OK
Paragraph topic coherence SD: 0.0685537197133 0.056905535591 120% => OK
Essay readability:
automated_readability_index: 14.8 13.0946893788 113% => OK
flesch_reading_ease: 48.13 50.2224549098 96% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 13.41 12.4159519038 108% => OK
dale_chall_readability_score: 9.78 8.58950901804 114% => OK
difficult_words: 102.0 78.4519038076 130% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.