Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.

Essay topics:

Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.

Since the dawn of new technology like computer and other electronic devices, all theorists have been wondering that whether these apparatuses are going to be useful for children or not. I strongly believe that those product and especially video games are not only beneficial but also a kind of time saving in their life. To settle this debate for good, I have two reasons which I will explain in the following paragraphs.

First, nowadays, companies make a kind of product specifically for children like video games introduced in order to enhance quality of education. Producing video games exclusively for children gives hand in the way of education. In addition, teachers and parents make sure that student can cultivate new information alongside their mandatory lessons in their leisure time. To elaborate, such an amazing product is aimed to enhance quality of education and reduce wasting time for children. As an explicit example, some video games produced to convey some data in science are very popular between teenagers. Moreover, Researches demonstrate that more than thirty percent of children are enthusiasm to play with them after coming back from school in their free time. Thanks to those sort of video games, there is no concern with parents and teacher about whatever those games contain and their children’s free time.

Second, video games is required to have high concentration and attention when children are playing. This training will enhance children’s coordination and cognitive ability. The more children play video games, the fewer time teacher have to take time and energy to teach them how they should increase their ability in learning. By consideration video games as an exercise for brain, nobody can lay blame on producers making them that those games are time consumer and brings about wasting time for children. In some cases, children should coordinate their brain and their hands as well to get mastery in keyboard. Then, they should move fast and estimate their rival’s movement requiring high focus and arrangement in their mind in order to cross the current level and get advance in the next one. Therefore, they can train their mind as they are playing and spending the most funniest moment in their childhood as a result they are save time instead of wasting time in their life. Had the student not have the amazing chance to get involve in the video games, they would never evolve their cognitive ability in their childhood.

In conclusion, video games provide a fabulous experience for children. They can learn something new besides their lessons in school and enhance well-develop their brain ability.

Votes
Average: 7.6 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 1, column 211, Rule ID: THIS_NNS[2]
Message: Did you mean 'this product' or 'those products'?
Suggestion: this product; those products
...hildren or not. I strongly believe that those product and especially video games are not only...
^^^^^^^^^^^^^
Line 3, column 776, Rule ID: THIS_NNS[2]
Message: Did you mean 'this sort' or 'those nulls'?
Suggestion: this sort; those nulls
...om school in their free time. Thanks to those sort of video games, there is no concern wit...
^^^^^^^^^^
Line 5, column 883, Rule ID: MOST_SUPERLATIVE[1]
Message: Use only 'funniest' (without 'most') when you use the superlative.
Suggestion: funniest
...nd as they are playing and spending the most funniest moment in their childhood as a result t...
^^^^^^^^^^^^^
Line 5, column 883, Rule ID: THE_SUPERLATIVE[2]
Message: A determiner is probably missing here: 'most the funniest'.
Suggestion: most the funniest
...nd as they are playing and spending the most funniest moment in their childhood as a result t...
^^^^^^^^^^^^^

Transition Words or Phrases used:
also, besides, but, first, if, moreover, second, so, then, therefore, thus, well, in addition, in conclusion, kind of, sort of, as a result, in some cases

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 42.0 43.0788530466 97% => OK
Preposition: 57.0 52.1666666667 109% => OK
Nominalization: 18.0 8.0752688172 223% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 2241.0 1977.66487455 113% => OK
No of words: 431.0 407.700716846 106% => OK
Chars per words: 5.19953596288 4.8611393121 107% => OK
Fourth root words length: 4.55637350225 4.48103885553 102% => OK
Word Length SD: 2.61442196713 2.67179642975 98% => OK
Unique words: 222.0 212.727598566 104% => OK
Unique words percentage: 0.515081206497 0.524837075471 98% => OK
syllable_count: 704.7 618.680645161 114% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 7.0 4.94265232975 142% => OK

Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 36.0844842003 48.9658058833 74% => OK
Chars per sentence: 112.05 100.406767564 112% => OK
Words per sentence: 21.55 20.6045352989 105% => OK
Discourse Markers: 7.7 5.45110844103 141% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 17.0 11.8709677419 143% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.193359043679 0.236089414692 82% => OK
Sentence topic coherence: 0.0680248768882 0.076458572812 89% => OK
Sentence topic coherence SD: 0.0458414823351 0.0737576698707 62% => OK
Paragraph topic coherence: 0.116911077578 0.150856017488 77% => OK
Paragraph topic coherence SD: 0.046859744621 0.0645574589148 73% => OK

Essay readability:
automated_readability_index: 13.8 11.7677419355 117% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 12.88 10.9000537634 118% => OK
dale_chall_readability_score: 8.41 8.01818996416 105% => OK
difficult_words: 102.0 86.8835125448 117% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.