Do you agree or disagree with the following statement: “Video games offer benefits to children.” Provide reason and examples to support your stance.

Essay topics:

Do you agree or disagree with the following statement: “Video games offer benefits to children.” Provide reason and examples to support your stance.

One may say that video games offer benefits to children because games give chances to relieve stress. If children can control well themselves, video games would not be harmful for students. However, In many cases, students who lack ability of self-discipline are susceptible to side effects of video games.

First and foremost, video games deteriorate children’s mind and mental health. Many video games involve violence actions which clearly are not appropriate in real worlds. However, innocent young children who do not have ability to make right decisions are likely to imitate the behaviors in video games. Three years ago, an eleven years old American boy captured by police officers while driving his parent’s car with very fast speed. He said that he got curious about driving a sport car after playing a car racing game. In fact, this is not an uncommon accident. We can easily find similar happenings conducted by children who are captivated by a violent game world.

Moreover, video games do harm to children’s physical health. Childhood is a crucial period for human being to grow up with sufficient nuitrient and regular excercise. However, many video games do not require movements using their whole body, so children whose hobby is playing video games barely move. Once the young addicted to video game, they cannot but playing games spending thier entire free time, losing chances for excercise outside. Recent statistics also support this point stating that children who are addicted to video game move less as much fifty percents than those who are not. In this regard, video games impede children’s health.

In conclusion, I firmly disgree with the following statement that video games offer benefits to children since video games is harmful for both mental and physical health of childrens. It would be wise for parents and instructors to not prevent children from playing video game as much as possible.

Votes
Average: 7.6 (1 vote)
Essay Categories

Comments

Transition Words or Phrases used:
also, but, first, however, if, may, moreover, so, well, while, in conclusion, in fact, in many cases

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 6.0 13.8261648746 43% => More conjunction wanted.
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 17.0 43.0788530466 39% => OK
Preposition: 32.0 52.1666666667 61% => OK
Nominalization: 2.0 8.0752688172 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1638.0 1977.66487455 83% => OK
No of words: 313.0 407.700716846 77% => More content wanted.
Chars per words: 5.23322683706 4.8611393121 108% => OK
Fourth root words length: 4.20616286096 4.48103885553 94% => OK
Word Length SD: 2.61777759682 2.67179642975 98% => OK
Unique words: 188.0 212.727598566 88% => More unique words wanted.
Unique words percentage: 0.600638977636 0.524837075471 114% => OK
syllable_count: 504.9 618.680645161 82% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 34.2456629677 48.9658058833 70% => OK
Chars per sentence: 91.0 100.406767564 91% => OK
Words per sentence: 17.3888888889 20.6045352989 84% => OK
Discourse Markers: 5.55555555556 5.45110844103 102% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.321712792041 0.236089414692 136% => OK
Sentence topic coherence: 0.117442965162 0.076458572812 154% => OK
Sentence topic coherence SD: 0.0856078470205 0.0737576698707 116% => OK
Paragraph topic coherence: 0.218017913226 0.150856017488 145% => OK
Paragraph topic coherence SD: 0.0391494207854 0.0645574589148 61% => OK

Essay readability:
automated_readability_index: 11.9 11.7677419355 101% => OK
flesch_reading_ease: 54.22 58.1214874552 93% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.9 10.1575268817 97% => OK
coleman_liau_index: 12.76 10.9000537634 117% => OK
dale_chall_readability_score: 8.62 8.01818996416 108% => OK
difficult_words: 82.0 86.8835125448 94% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.