Some people think that some lessons for young children (age 5-8) which include video games can serve as effective and interesting ways of learning, while others think that these lessons are quite distracting and can be seen as a waste of time. What is your opinion and why?
Undoubtedly in this progressive world where we live, education is an integral trendy topic which people involve with that. Our learning process starts from early months of our ages and how it is done influence our life massively. While some poeple think that some video games are very useful in learning process for young children, others disagree. In my opinion educational video games are very useful in training kids. In the following essay I will elaborate on my reasons.
First, video games are multiple sensory involving educational materials, which interact with kids in more than one or two understanding ways. They provide children with attractive picrtures and lovley sound whcih fascinate kids. In this involving tutoring manner, kids eagerly pay attention to those videos, therefore they will assimilate lessons with less effort. For example, recently, I use an educationl video game for my 6-year-old boy in our smart TV, which it teachs my son the basic concept of math such as counting with motion picture of some cats and other animals. Not only does it grab my son attention but also it motivates my son interest to follow those game every day. I see this video game a successful educational mediuem which I wish we had when we were young.
Second, these video game expose children with diverse idea and help them improve their talent. Since these games enlist both hemisphere of kids' brain, it is a trigger to ignite all possibilities in their mind and brain. For example, I read an academic paper in psychology which states that young children who experienced playing video games are able to follow their environment impetous much better than those who never played video games. Its data back up this idea that playing video gaes help children to have a well responding brain which they had a well coordination between both hemispheres. The article surveyed the data and results of more than 2 hundred original article in this issue from reputed academic journals. As I understood from that strong reasoning in that article using suitable video games is so beneficial and helpful for raising young kids.
In conclusion, I strongly believe that video games could help young kids improve their personalitis. This is because educational video game are fascinating which attract kids attention and deliver the educational message with convenience and because they motivate both hemispheres of kids brain which cause to prosper all their talent and possibilities.
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2020-11-05 | bijan54 | 82 | view |
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- Do you agree or disagree with the following statement People who cannot accept criticism will not succeed working in teams 70
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- Do you agree or disagree with the following statement Providing Internet access is just as important as other services such as building roads so governments should offer Internet access to all of their citizens at no cost Use specific reasons and examples 76
- Do you agree or disagree with the following statement Providing Internet access is just as important as other services such as building roads so governments should offer Internet access to all of their citizens at no cost Use specific reasons and examples 70
- tpo 07 70
Grammar and spelling errors:
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Undoubtedly in this progressive world wh...
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...essay I will elaborate on my reasons. First, video games are multiple sensory ...
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...ich I wish we had when we were young. Second, these video game expose children...
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Message: Possible typo: you repeated a whitespace
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...l and helpful for raising young kids. In conclusion, I strongly believe that v...
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Line 5, column 313, Rule ID: ALLOW_TO[1]
Message: Did you mean 'prospering'? Or maybe you should add a pronoun? In active voice, 'cause' + 'to' takes an object, usually a pronoun.
Suggestion: prospering
...h hemispheres of kids brain which cause to prosper all their talent and possibilities.
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Transition Words or Phrases used:
also, but, first, if, second, so, therefore, well, while, for example, in conclusion, such as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 15.1003584229 73% => OK
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 12.0 13.8261648746 87% => OK
Relative clauses : 19.0 11.0286738351 172% => OK
Pronoun: 54.0 43.0788530466 125% => Less pronouns wanted
Preposition: 39.0 52.1666666667 75% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2078.0 1977.66487455 105% => OK
No of words: 405.0 407.700716846 99% => OK
Chars per words: 5.13086419753 4.8611393121 106% => OK
Fourth root words length: 4.48604634366 4.48103885553 100% => OK
Word Length SD: 2.61713253697 2.67179642975 98% => OK
Unique words: 225.0 212.727598566 106% => OK
Unique words percentage: 0.555555555556 0.524837075471 106% => OK
syllable_count: 654.3 618.680645161 106% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 49.2745713274 48.9658058833 101% => OK
Chars per sentence: 109.368421053 100.406767564 109% => OK
Words per sentence: 21.3157894737 20.6045352989 103% => OK
Discourse Markers: 5.68421052632 5.45110844103 104% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.213027938867 0.236089414692 90% => OK
Sentence topic coherence: 0.0705556038345 0.076458572812 92% => OK
Sentence topic coherence SD: 0.074125060525 0.0737576698707 100% => OK
Paragraph topic coherence: 0.135716268986 0.150856017488 90% => OK
Paragraph topic coherence SD: 0.0458102627995 0.0645574589148 71% => OK
Essay readability:
automated_readability_index: 13.4 11.7677419355 114% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 12.47 10.9000537634 114% => OK
dale_chall_readability_score: 8.62 8.01818996416 108% => OK
difficult_words: 101.0 86.8835125448 116% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 83.3333333333 out of 100
Scores by essay e-grader: 25.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.