Nowadays children prefer electronic games to other games and toys? Why is it happening? Is it a positive or negative development?

Essay topics:

Nowadays children prefer electronic games to other games and toys? Why is it happening? Is it a positive or negative development?

The importance of traditional games and toys is declining among children these days. Electronic games have completely dominated the leisure time of children. Considering the positives and negatives of electronic games, I would not term it as a negative development, but it is not totally positive either. This essay discusses both views.

With time, it is natural to have many things that become part of our life. Electronic games, video games, are not in isolation. In fact, their popularity has been gaining since the beginning of the 21st century. There are many good reasons for its popularity. Firstly, it offers a range of games that offers both joys and edification. It is believed that some video games play an integral part in enhancing the cognitive skills of children. Secondly, there is a convenience factor that cannot be disregarded. On the other hand, playing some traditional games requires a large playground with suitable weather. All children are unable to access such a basis combinations of outdoor games. In this case, electronic games give an opportunity to play at home. Lastly, electronic games have been designed for all ages with interactive options.

On the contrary, there are certain negatives to electronic games. They are expensive, and all parents may not able to afford them. More importantly, these games lack the fitness features of children. Thus, there is a chance that children may become obese.

In conclusion, there is a clear ethical dilemma to which game to support. Electronic games help children improve their aptitude and intelligence level while traditional games endow with fitness. Both qualities are imperative for children, and hence I believe that we should bring create awareness among children about the significance of all types of games.

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Average: 5.5 (1 vote)
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Transition Words or Phrases used:
but, first, firstly, hence, if, lastly, may, second, secondly, so, thus, while, in conclusion, in fact, on the contrary, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 16.0 10.5418719212 152% => OK
Auxiliary verbs: 5.0 6.10837438424 82% => OK
Conjunction : 7.0 8.36945812808 84% => OK
Relative clauses : 7.0 5.94088669951 118% => OK
Pronoun: 24.0 20.9802955665 114% => OK
Preposition: 35.0 31.9359605911 110% => OK
Nominalization: 7.0 5.75862068966 122% => OK

Performance on vocabulary words:
No of characters: 1522.0 1207.87684729 126% => OK
No of words: 287.0 242.827586207 118% => OK
Chars per words: 5.3031358885 5.00649968141 106% => OK
Fourth root words length: 4.11595363751 3.92707691288 105% => OK
Word Length SD: 2.81138250727 2.71678728327 103% => OK
Unique words: 164.0 139.433497537 118% => OK
Unique words percentage: 0.571428571429 0.580463131201 98% => OK
syllable_count: 495.0 379.143842365 131% => OK
avg_syllables_per_word: 1.7 1.57093596059 108% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 4.6157635468 173% => OK
Article: 1.0 1.56157635468 64% => OK
Subordination: 0.0 1.71428571429 0% => More adverbial clause wanted.
Conjunction: 3.0 0.931034482759 322% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 3.65517241379 192% => OK

Performance on sentences:
How many sentences: 22.0 12.6551724138 174% => OK
Sentence length: 13.0 20.5024630542 63% => The Avg. Sentence Length is relatively short.
Sentence length SD: 29.9160326291 50.4703680194 59% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 69.1818181818 104.977214359 66% => OK
Words per sentence: 13.0454545455 20.9669160288 62% => OK
Discourse Markers: 6.27272727273 7.25397266985 86% => OK
Paragraphs: 4.0 4.12807881773 97% => OK
Language errors: 0.0 5.33497536946 0% => OK
Sentences with positive sentiment : 16.0 6.9802955665 229% => Less positive sentences wanted.
Sentences with negative sentiment : 1.0 2.75862068966 36% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 2.91625615764 171% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.352250117721 0.242375264174 145% => OK
Sentence topic coherence: 0.0964401082922 0.0925447433944 104% => OK
Sentence topic coherence SD: 0.0785372666449 0.071462118173 110% => OK
Paragraph topic coherence: 0.234508572382 0.151781067708 155% => OK
Paragraph topic coherence SD: 0.0686409466819 0.0609392437508 113% => OK

Essay readability:
automated_readability_index: 10.1 12.6369458128 80% => Automated_readability_index is low.
flesch_reading_ease: 49.82 53.1260098522 94% => OK
smog_index: 8.8 6.54236453202 135% => OK
flesch_kincaid_grade: 9.5 10.9458128079 87% => OK
coleman_liau_index: 12.57 11.5310837438 109% => OK
dale_chall_readability_score: 8.52 8.32886699507 102% => OK
difficult_words: 77.0 55.0591133005 140% => OK
linsear_write_formula: 6.0 9.94827586207 60% => OK
gunning_fog: 7.2 10.3980295567 69% => OK
text_standard: 9.0 10.5123152709 86% => OK
What are above readability scores?

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Rates: 55.5555555556 out of 100
Scores by essay e-grader: 50.0 Out of 90
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.