some people believe that video games could inspire young student's interests and make their study more efficient rather than distracting them and the waste of time so young student should be allowed to play video games

In the modern era, technology is regarded as a crucial factor contributing to the various aspects of people's lives. One of the heated debates in this realm is associated with the impacts of video games on the young generation. Many people adhere to the view that we must allow the kids to play with their consoles anytime they want, while others believe that we have to prohibit our kids from engaging with those games. Ego, when it comes to my stance, by weighing up the pros and cons, I firmly hold that the dangers of electronic games are more than their benefits. In what follows, I will cogently pinpoint my most conspicuous reasons to justify my point of view.

The first exquisite point to be mentioned is that children have susceptible souls that can be manipulated quickly through the harsh environment of action games. Being exposed to fight scenes for many hours during a day increases the violence inside their characteristics so that their subconscious becomes wild and savage. As a result, they would get angry by any trivial thing and start swearing to their friends or even their family members. For instance, during my junior high school, one of my intimate friends, named Ali, was obsessed with these games. He spent considerable hours in front of the television and voraciously killed the ruthless enemies as a gladiator character. After a few months of playing, his behavior was altered in a way that he was not the person he used to be. The teachers talked to his family about the situation, and they began establishing specific time limits on his playing duration. Consequently, these prohibitions assisted him to rehabilitate and get back to his healthy life.

Another equally significant point to be mentioned is that these games keep intervening with the students' illiteracy process. Their figures and storylines are incredibly intriguing so that teenagers can not stop thinking about them in the classes, or when they are doing their tasks. Accordingly, their productivity will be reduced, which would vividly become evident as reductions in their grades. My personal experience is a compelling example of this. During high school, I was addicted to an online game named Dota. At that time, online games were considered as cool trends among youngsters so that becoming an expert in one of them could increase their popularity in school. Since I played plenty of hours, I could not concentrate on my studies anymore. That is why I received terrible marks that pushed me to the verge of failing a semester. Suddenly, I noticed my awful situation and did my best to amend my life-style.

In brief, contemplating all the aforementioned reasons, one soon realizes that computer games are detrimental for adolescents. This is because they intensify aggressive behaviors, and distract teens of paying attention to their studies.

Votes
Average: 9 (1 vote)
Essay Categories

Grammar and spelling errors:
Line 5, column 97, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'students'' or 'student's'?
Suggestion: students'; student's
...t these games keep intervening with the students illiteracy process. Their figures and s...
^^^^^^^^

Transition Words or Phrases used:
accordingly, but, consequently, first, if, so, while, for instance, in brief, as a result

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 17.0 11.0286738351 154% => OK
Pronoun: 70.0 43.0788530466 162% => Less pronouns wanted
Preposition: 64.0 52.1666666667 123% => OK
Nominalization: 9.0 8.0752688172 111% => OK

Performance on vocabulary words:
No of characters: 2385.0 1977.66487455 121% => OK
No of words: 472.0 407.700716846 116% => OK
Chars per words: 5.05296610169 4.8611393121 104% => OK
Fourth root words length: 4.6610686524 4.48103885553 104% => OK
Word Length SD: 2.80761749424 2.67179642975 105% => OK
Unique words: 281.0 212.727598566 132% => OK
Unique words percentage: 0.595338983051 0.524837075471 113% => OK
syllable_count: 741.6 618.680645161 120% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 14.0 9.59856630824 146% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 9.0 4.94265232975 182% => OK

Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 32.6725919371 48.9658058833 67% => OK
Chars per sentence: 99.375 100.406767564 99% => OK
Words per sentence: 19.6666666667 20.6045352989 95% => OK
Discourse Markers: 3.70833333333 5.45110844103 68% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.21895289347 0.236089414692 93% => OK
Sentence topic coherence: 0.0514686698728 0.076458572812 67% => OK
Sentence topic coherence SD: 0.0469569789447 0.0737576698707 64% => OK
Paragraph topic coherence: 0.119804776277 0.150856017488 79% => OK
Paragraph topic coherence SD: 0.0504781682914 0.0645574589148 78% => OK

Essay readability:
automated_readability_index: 12.2 11.7677419355 104% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 12.01 10.9000537634 110% => OK
dale_chall_readability_score: 9.3 8.01818996416 116% => OK
difficult_words: 141.0 86.8835125448 162% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.