The availability of entertain such as playing video games on handheld devices is harmful to an individual and to society they live in. To what extent do you agree or disagree.

Essay topics:

The availability of entertain such as playing video games on handheld devices is harmful to an individual and to society they live in. To what extent do you agree or disagree.

In today's rapidly changing world, people have given the priority on the internet programmes, games rather than broadcasting on Television. Due to the proliferation of internet uses, everyone is able to access the new technological device. It also increases the knowledge of every human beings. However, people who have been experiencing pre and post era of technology believe that use of these devices is not healthy either physically or mentally. I tend to deem that the ordinate use of this advance embedded entertainment in technology is definitely beneficial.

There are numerous reasons succors the availability of entertainment through audio and video could enhance the growth of word. Firstly, playing a game on the internet helps significantly to reduce pressure, In Fact its work as stress-buster. some of the games are like puzzles and require thought to solve. secondly, It is inevitable to state that the children are more addicted to portable devices. Nevertheless, it is easy to carry a device and play anywhere. Hence, children can utilize time efficiently, and spend qualitative time on study whereas playing on unportable devices require a specific time slot.

New smart technologies have been developing in such way that, it can take care of human health by thing the brightness, contrast, and hue according to spectator visualization. Hence, There would be negligible impacts on eyes and very less chance of vision impairment. Apart from health, learning through entertainment has increased a knowledge exponentially. For example, video lecture on Internet has enriched the academic growth of students. Besides this, some skills can be learned in the form of the game has a vital effect to attain a job. Additionally, a virtual simulator with background music has a profound impact on learning. As a result, people can concentrate and stay focused on a subject. Another advantage as a pastime for older people who can access without physical activity.

All in all, availability of entertainment by internet has changed the direction of development without compromising a health. Hence, societies around the world have came close and increased the productivity of an individual.

Votes
Average: 8.9 (1 vote)

Comments

Grammar and spelling errors:
Line 3, column 243, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Some
...ure, In Fact its work as stress-buster. some of the games are like puzzles and requi...
^^^^
Line 3, column 243, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...ure, In Fact its work as stress-buster. some of the games are like puzzles and require thou...
^^^^^^^^^^^
Line 3, column 308, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Secondly
...e puzzles and require thought to solve. secondly, It is inevitable to state that the chi...
^^^^^^^^
Line 7, column 166, Rule ID: HAVE_PART_AGREEMENT[1]
Message: Use past participle here: 'come'.
Suggestion: come
... Hence, societies around the world have came close and increased the productivity of...
^^^^

Transition Words or Phrases used:
also, besides, first, firstly, hence, however, if, nevertheless, second, secondly, so, whereas, apart from, for example, in fact, as a result

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 13.0 24.0651302605 54% => OK
Preposition: 51.0 41.998997996 121% => OK
Nominalization: 11.0 8.3376753507 132% => OK

Performance on vocabulary words:
No of characters: 1861.0 1615.20841683 115% => OK
No of words: 345.0 315.596192385 109% => OK
Chars per words: 5.39420289855 5.12529762239 105% => OK
Fourth root words length: 4.3097767484 4.20363070211 103% => OK
Word Length SD: 3.14639516947 2.80592935109 112% => OK
Unique words: 210.0 176.041082164 119% => OK
Unique words percentage: 0.608695652174 0.561755894193 108% => OK
syllable_count: 599.4 506.74238477 118% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 21.0 16.0721442886 131% => OK
Sentence length: 16.0 20.2975951904 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 31.2922005308 49.4020404114 63% => OK
Chars per sentence: 88.619047619 106.682146367 83% => OK
Words per sentence: 16.4285714286 20.7667163134 79% => OK
Discourse Markers: 6.71428571429 7.06120827912 95% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 15.0 8.67935871743 173% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.131816092627 0.244688304435 54% => OK
Sentence topic coherence: 0.0344639457166 0.084324248473 41% => OK
Sentence topic coherence SD: 0.0320820874132 0.0667982634062 48% => Sentences are similar to each other.
Paragraph topic coherence: 0.0803522036158 0.151304729494 53% => OK
Paragraph topic coherence SD: 0.0408185401879 0.056905535591 72% => OK

Essay readability:
automated_readability_index: 12.2 13.0946893788 93% => Automated_readability_index is low.
flesch_reading_ease: 46.78 50.2224549098 93% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 13.69 12.4159519038 110% => OK
dale_chall_readability_score: 9.19 8.58950901804 107% => OK
difficult_words: 104.0 78.4519038076 133% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 8.4 10.1190380762 83% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.