Do you agree or disagree with following statement? Games are as important for adults as they are for children. Use specific reasons and examples to support your answer.

Essay topics:

Do you agree or disagree with following statement? Games are as important for adults as they are for children. Use specific reasons and examples to support your answer.

playing a game is a kind of suitable manner for all range of ages when you define a game as, something to act in it as fun and not being logically accepted. there is a debate between psychologists about the importance of playing games for people of different ages. Most of them noticed that play is such a nice behavior that can lead to mental health however, some types are addictive. In my view, there is no difference between a child or an elderly person to play a game, I will bring my reasons for this idea in the following essay.

First of all, some people believe that the whole life is just a game to play, so you can roll the dice in every situation. By this notion, every place around the world is a playground, some individuals are teammates while others aren’t. my personal experience is a compelling example of this. At the time of difficulties, I prefer to think about this idea: life is a short game to play, Do not try to win the match, just enjoy it and take the advantages. Fortunately, it works properly, when I lost my father due to cancer, I tried to feel the time as a part of a game. when you lose a teammate.

Secondly, the influence of playing a game on the brain and the spiritual mood of anyone is a vital component of that. Consequently, some experts tried to study about this effect which concluded to a new field of therapy named to game therapy which is a branch of occupational therapy. For instance, my brother who is occupational therapist always speaks about his works. One of his interesting cases was an old man who wasn’t able to walk lonely because of fear to fall down. Ali, my brother started working in this case with the normal path to change his mind which hasn’t work suitably. Hence, he played some kind of weird game with him, finally he started walking on his own.

To sum up, I am strongly of the opinion that there is no differences among young and old people to play games. this is because of the idea about the gamification of life and because of the appropriate effect of games on health.

Votes
Average: 7 (1 vote)
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Comments

Grammar and spelling errors:
Line 1, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Playing
playing a game is a kind of suitable manner for...
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Line 1, column 158, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: There
...s fun and not being logically accepted. there is a debate between psychologists about...
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Line 5, column 243, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: My
...are teammates while others aren't. my personal experience is a compelling exa...
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Line 5, column 576, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: When
...d to feel the time as a part of a game. when you lose a teammate. Secondly, the...
^^^^
Line 5, column 576, Rule ID: SENTENCE_FRAGMENT[1]
Message: “when” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...d to feel the time as a part of a game. when you lose a teammate. Secondly, the...
^^^^
Line 13, column 46, Rule ID: THERE_S_MANY[4]
Message: Did you mean 'there are no differences'?
Suggestion: there are no differences
...m up, I am strongly of the opinion that there is no differences among young and old people to play game...
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Line 13, column 112, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: This
...ong young and old people to play games. this is because of the idea about the gamifi...
^^^^

Transition Words or Phrases used:
consequently, finally, first, hence, however, if, second, secondly, so, while, for instance, kind of, first of all, in my view, to sum up

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 6.0 13.8261648746 43% => More conjunction wanted.
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 37.0 43.0788530466 86% => OK
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 7.0 8.0752688172 87% => OK

Performance on vocabulary words:
No of characters: 1693.0 1977.66487455 86% => OK
No of words: 379.0 407.700716846 93% => More content wanted.
Chars per words: 4.46701846966 4.8611393121 92% => OK
Fourth root words length: 4.41224685777 4.48103885553 98% => OK
Word Length SD: 2.61933923595 2.67179642975 98% => OK
Unique words: 206.0 212.727598566 97% => OK
Unique words percentage: 0.543535620053 0.524837075471 104% => OK
syllable_count: 545.4 618.680645161 88% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 34.1433072812 48.9658058833 70% => OK
Chars per sentence: 94.0555555556 100.406767564 94% => OK
Words per sentence: 21.0555555556 20.6045352989 102% => OK
Discourse Markers: 7.61111111111 5.45110844103 140% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.143796077388 0.236089414692 61% => OK
Sentence topic coherence: 0.0481883708273 0.076458572812 63% => OK
Sentence topic coherence SD: 0.0438389044217 0.0737576698707 59% => OK
Paragraph topic coherence: 0.0851149634941 0.150856017488 56% => OK
Paragraph topic coherence SD: 0.056388270662 0.0645574589148 87% => OK

Essay readability:
automated_readability_index: 10.2 11.7677419355 87% => Automated_readability_index is low.
flesch_reading_ease: 67.08 58.1214874552 115% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 8.65 10.9000537634 79% => OK
dale_chall_readability_score: 7.55 8.01818996416 94% => OK
difficult_words: 69.0 86.8835125448 79% => More difficult words wanted.
linsear_write_formula: 13.0 10.002688172 130% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.