Do you agree or disagree with the following statement: playing computer game is a waste of time. Children should not allowed to play them.
As time marches on, children have been viewed as builders of tomorrow and also human capital who need to get notable attention in all societies. In other words, people grasp mental and physical health of children in addition to influential factors on them, are of vital importance. games specially computer games which is a positive ramification resulting from technology advancement, is an element that is set to assume a great influence on children`s well-being. People attitude toward such games widely varied from person to person. Some people are inclined toward the opinion that playing computer game is a waste of time, while others believe it’s a source of learning which enable children to enhance their tolerance capacity toward frustration and it releases stress and causes childhood pleasure. The rationale behind this thesis will be elaborated in the ensuing paragraph.
To commence, one of the most important reasons coming to my mind is about role of games on various aspects of child`s mentality such as cognition development, ability to delay enjoying and capacity to tolerate frustration. The tolerant capacity of frustration carries more weight particularly in nowadays modern societies which almost nearly all families bring up only one child which all facilities extensively have been provided initially within their birth so they rarely confront to frustrated situation. According to the fact that games have two edges, success and failure, one can be deduced the second one is like a frustrated condition causing child to make a conclusion which it’s impossible that invariably everything goes well. This issue intrigues scholars for several decades so Iranian researchers from Tehran Psychiatry Institute put this affair into experiment and eventually understand participants who have frustrated experiences in their childhood have higher mental health in adulthood.
Another reason crossing in my mind is stress- relieving mechanism which is derived from playing games. Nature of children is so similar to adults who possesses aggressive instinct which if it is not satisfied, it would induce broad stress in the mental territory. Therefore, such innate behavior look for different ways in order to discharge. It seems the best way to discharge this drive for children who are ill-equipped to become relax, is playing games. So it is beneficial to allow children play various types of game which is suitable for them. Another aspect can be included into this category, is playing games led to pleasure and enjoyment. In my country everyone believes children must behave and do like children not adults to be happier and somewhere in the future when they thinking about their childhood, completely feel satisfied.
To sum up, I believe no one can turn a blind eye to the numerous effects of games on mental development of children. Games are rich sources for enhancing tolerate capacity of frustration, pleasure and relieving from stress. So we should pay notable attention to this issue.
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Grammar and spelling errors:
Line 1, column 283, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Games
...ctors on them, are of vital importance. games specially computer games which is a pos...
^^^^^
Line 2, column 298, Rule ID: IN_NOWADAYS[1]
Message: nowadays is used without 'in'. Use simply: 'nowadays'.
Suggestion: nowadays
...ration carries more weight particularly in nowadays modern societies which almost nearly al...
^^^^^^^^^^^
Line 3, column 186, Rule ID: IF_IS[2]
Message: Did you mean 'is'?
Suggestion: is
...who possesses aggressive instinct which if it is not satisfied, it would induce br...
^^
Transition Words or Phrases used:
also, if, look, second, so, therefore, well, while, in addition, such as, in other words, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 25.0 15.1003584229 166% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 17.0 11.0286738351 154% => OK
Pronoun: 30.0 43.0788530466 70% => OK
Preposition: 70.0 52.1666666667 134% => OK
Nominalization: 22.0 8.0752688172 272% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2560.0 1977.66487455 129% => OK
No of words: 476.0 407.700716846 117% => OK
Chars per words: 5.3781512605 4.8611393121 111% => OK
Fourth root words length: 4.67091256922 4.48103885553 104% => OK
Word Length SD: 2.84855667344 2.67179642975 107% => OK
Unique words: 274.0 212.727598566 129% => OK
Unique words percentage: 0.575630252101 0.524837075471 110% => OK
syllable_count: 810.0 618.680645161 131% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 71.9802056124 48.9658058833 147% => OK
Chars per sentence: 128.0 100.406767564 127% => OK
Words per sentence: 23.8 20.6045352989 116% => OK
Discourse Markers: 4.95 5.45110844103 91% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.193330277596 0.236089414692 82% => OK
Sentence topic coherence: 0.0628794292668 0.076458572812 82% => OK
Sentence topic coherence SD: 0.0617185132723 0.0737576698707 84% => OK
Paragraph topic coherence: 0.121084769247 0.150856017488 80% => OK
Paragraph topic coherence SD: 0.0748272702984 0.0645574589148 116% => OK
Essay readability:
automated_readability_index: 15.8 11.7677419355 134% => OK
flesch_reading_ease: 39.67 58.1214874552 68% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.4 10.1575268817 132% => OK
coleman_liau_index: 14.22 10.9000537634 130% => OK
dale_chall_readability_score: 9.62 8.01818996416 120% => OK
difficult_words: 146.0 86.8835125448 168% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.