Nowadays, children rely too much on technology like computers, smartphone, video games for fun and entertainment; playing simple toys or playing outside with friends would be better for the children's development.
The modern era has brought numerous changes in diverse life aspects and is expected to affect all people of different ages. Computers help multiple tasks perform quickly or fascinatingly, and games are not an exception. In my opinion, it is better to provide children with a situation to get accustomed to playing with simple toys and activate outside with their peers. The essay will illustrate why.
First, playing outside benefits kids to be healthy. When someone plays videogames should sit and stare on the monitor screen. Medically speaking, if someone sits most of the time, it contributes to obesity, osteoporosis, and heart disease, since their bones start to become weak and fat tissues will accumulate in their body and even vessels that facilitate heart attacks. Moreover, when children stare at the computers screen, their eyes will be hurt since their eyes' cornea will be dehydrated, and their visual acuity decreases. Whereas children who play on the playground, blood circulation helps their body strengthen their musculoskeletal and cholesterol will not accumulate in their liver and heart, all proven to prevent numerous diseases related to liver, heart and vessels like fatty liver, hypertension, and heart attack. In this way, children's physical development is improved and taken in the guarantee. They will remain healthy and live happier.
Second, going outside leads to having much communication with friends. In other words, they will learn to make new friends and start to have positive communication that is one of the best vital principles of life. Without that friendship and communication, children will be susceptible to depression and other related failures in their future real life. On the other hand, the kid who isolated themselves in a room to play video games will be deprived of those gifts. Psychological statistics have shown, the myriads of children who seclude themselves in a closed area to play electronic games. After a while, they can not state a complete or fluent conversation with others, since their verbal ability has not been enough trained in a free talking with peers. The child's mental development must be improved in genuine circumstances with communicative activities in exercising with their friends.
Finally, a significant negative impression exists in video games, negatively influence kids' lives like bloody scenes, affecting their minds. Accordingly, computer games cause viewers to believe they can do the same in society. For example, we hear some awful news every week of teenagers who thought the plan in a virtue scene could be doable in reality, a child who stole his father's gun and killed his friends. This student jumped from a twenty-meter height building sic she saw a spiderman or batman game and wanted to imitate them.
In conclusion, playing outside in nature and controlling not to stay stagnant in a home leads to a healthier, happier and more successful life.
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Grammar and spelling errors:
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... peers. The essay will illustrate why. First, playing outside benefits kids to ...
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...ill remain healthy and live happier. Second, going outside leads to having mu...
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...ability has not been enough trained in a free talking with peers. The childs ment...
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...s in exercising with their friends. Finally, a significant negative impressi...
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...man game and wanted to imitate them. In conclusion, playing outside in nature...
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Transition Words or Phrases used:
accordingly, but, finally, first, if, moreover, second, so, then, whereas, while, for example, in conclusion, in my opinion, in other words, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 14.0 9.8082437276 143% => OK
Conjunction : 24.0 13.8261648746 174% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 33.0 43.0788530466 77% => OK
Preposition: 70.0 52.1666666667 134% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2482.0 1977.66487455 126% => OK
No of words: 471.0 407.700716846 116% => OK
Chars per words: 5.26963906582 4.8611393121 108% => OK
Fourth root words length: 4.65859790218 4.48103885553 104% => OK
Word Length SD: 2.81670809816 2.67179642975 105% => OK
Unique words: 278.0 212.727598566 131% => OK
Unique words percentage: 0.590233545648 0.524837075471 112% => OK
syllable_count: 751.5 618.680645161 121% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 60.7032821914 48.9658058833 124% => OK
Chars per sentence: 107.913043478 100.406767564 107% => OK
Words per sentence: 20.4782608696 20.6045352989 99% => OK
Discourse Markers: 6.86956521739 5.45110844103 126% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.25236058371 0.236089414692 107% => OK
Sentence topic coherence: 0.0697671779968 0.076458572812 91% => OK
Sentence topic coherence SD: 0.0589633566427 0.0737576698707 80% => OK
Paragraph topic coherence: 0.132089986641 0.150856017488 88% => OK
Paragraph topic coherence SD: 0.0486775993321 0.0645574589148 75% => OK
Essay readability:
automated_readability_index: 13.6 11.7677419355 116% => OK
flesch_reading_ease: 51.18 58.1214874552 88% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 13.29 10.9000537634 122% => OK
dale_chall_readability_score: 9.22 8.01818996416 115% => OK
difficult_words: 137.0 86.8835125448 158% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.