Playing computer games is a waste of time. Children should not be allowed to play them

Essay topics:

Playing computer games is a waste of time. Children should not be allowed to play them

By and large, people's free time have a significant advantages for whom they use these time properly. Playing video games would be used for filling the human's leisure time, especially for youth. It is a controversial topic that whether playing computer games is useful for children and parents should allow them to utilize these games or not. I personally think playing games would help children in a variety of areas that I will explain my viewpoint in the following paragraphs.

Firstly, video games would enhance individuals' creativity, particularly young people. Nowadays, parents struggle to faster their children in a best manner. They try to fulfill their needs and prepare them for being a successful person in future. They use a plethora of methods such as enrolling them in different class to enhance their kids creativity. One of the most important factors to enlarge human's mind is thinking to different ways for solving a challenges and problems that they face in their lives. There are a plenty of games that are produced by well-known companies to fulfill these needs are available in markets. Parents can buy a adventurous games for their children. Through the games kids will face a numerous challenges for passing every levels. Therefore, they can be creative by using their mind to find a suitable way to conquer in the games.

Furthermore, ones would learn teamwork skill and communication through video games. It is crystal clear that technology are progressing with <span style="font-weight: bold; color: rgb(106, 106, 106); font-family: Roboto, arial, sans-serif; font-size: 14px; white-space: normal;">galloping</span> pace, and that provide an abundance of equipment and facilities for making a appropriate games. Nowadays, famous video games companies produce games that provide online games with other users from all around the world. Therefore, if ones use these kinds of games, they can find friends within games. An example can shed some lights on this. Consider a boy that plays Dota. In this game, people need to have a team to start the competition. Therefore, not only can he can use his free time more properly, but also he can find friends with different viewpoints.

To wrap it up, I am of the opinion that parents would provide more chance for their kids to use their free times more practically by allowing them play a video games, Not only do they help them to be creative, but also games help them to find new friends. It is highly recommended that parents consider the great benefits that games provide for individuals.

Votes
Average: 7.6 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 1, column 52, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'advantage'?
Suggestion: advantage
...e, peoples free time have a significant advantages for whom they use these time properly. ...
^^^^^^^^^^
Line 1, column 235, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...It is a controversial topic that whether playing computer games is useful for chi...
^^
Line 1, column 438, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...n a variety of areas that I will explain my viewpoint in the following paragraphs...
^^
Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ewpoint in the following paragraphs. Firstly, video games would enhance indiv...
^^^^^^
Line 3, column 148, Rule ID: THE_SUPERLATIVE[1]
Message: Use 'the' with the superlative.
Suggestion: the
...ts struggle to faster their children in a best manner. They try to fulfill their ...
^
Line 3, column 242, Rule ID: IN_PAST[1]
Message: Did you mean: 'in the future'?
Suggestion: in the future
...pare them for being a successful person in future. They use a plethora of methods such as...
^^^^^^^^^
Line 3, column 431, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...rs to enlarge humans mind is thinking to different ways for solving a challenges ...
^^
Line 3, column 652, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...e available in markets. Parents can buy a adventurous games for their children. T...
^
Line 3, column 666, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'game'?
Suggestion: game
... markets. Parents can buy a adventurous games for their children. Through the games k...
^^^^^
Line 3, column 736, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'challenge'?
Suggestion: challenge
...ugh the games kids will face a numerous challenges for passing every levels. Therefore, th...
^^^^^^^^^^
Line 5, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...uitable way to conquer in the games. Furthermore, ones would learn teamwork s...
^^^^^
Line 5, column 385, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
... of equipment and facilities for making a appropriate games. Nowadays, famous vid...
^
Line 5, column 399, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'game'?
Suggestion: game
...and facilities for making a appropriate games. Nowadays, famous video games companies...
^^^^^
Line 7, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...nd friends with different viewpoints. To wrap it up, I am of the opinion that ...
^^^^^
Line 7, column 231, Rule ID: HELP_TO_FIND[1]
Message: This phrase is probably grammatically incorrect. Write 'help them find' instead.
Suggestion: help them find
...elp them to be creative, but also games help them to find new friends. It is highly recommended ...
^^^^^^^^^^^^^^^^^
Line 7, column 248, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...eative, but also games help them to find new friends. It is highly recommended th...
^^
Line 7, column 365, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...its that games provide for individuals.
^^^^

Transition Words or Phrases used:
also, but, first, firstly, furthermore, if, so, therefore, well, such as, by and large

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 16.0 9.8082437276 163% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 49.0 43.0788530466 114% => OK
Preposition: 45.0 52.1666666667 86% => OK
Nominalization: 6.0 8.0752688172 74% => OK

Performance on vocabulary words:
No of characters: 2159.0 1977.66487455 109% => OK
No of words: 419.0 407.700716846 103% => OK
Chars per words: 5.15274463007 4.8611393121 106% => OK
Fourth root words length: 4.52432199235 4.48103885553 101% => OK
Word Length SD: 3.06708857283 2.67179642975 115% => OK
Unique words: 220.0 212.727598566 103% => OK
Unique words percentage: 0.525059665871 0.524837075471 100% => OK
syllable_count: 651.6 618.680645161 105% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 62.5287533104 48.9658058833 128% => OK
Chars per sentence: 93.8695652174 100.406767564 93% => OK
Words per sentence: 18.2173913043 20.6045352989 88% => OK
Discourse Markers: 3.73913043478 5.45110844103 69% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 17.0 5.5376344086 307% => Less language errors wanted.
Sentences with positive sentiment : 19.0 11.8709677419 160% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.283444132694 0.236089414692 120% => OK
Sentence topic coherence: 0.086626241482 0.076458572812 113% => OK
Sentence topic coherence SD: 0.0991656867234 0.0737576698707 134% => OK
Paragraph topic coherence: 0.206746653675 0.150856017488 137% => OK
Paragraph topic coherence SD: 0.128508926786 0.0645574589148 199% => OK

Essay readability:
automated_readability_index: 11.9 11.7677419355 101% => OK
flesch_reading_ease: 53.21 58.1214874552 92% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 12.59 10.9000537634 116% => OK
dale_chall_readability_score: 8.49 8.01818996416 106% => OK
difficult_words: 105.0 86.8835125448 121% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.