Tpo10. Playing computer games is a waste of time. Children should not be allowed to play them.

Essay topics:

Tpo10. Playing computer games is a waste of time. Children should not be allowed to play them.

This is one of the controversial issues among children and parents, and each of them has strong reasons for their claim. I completely agree that by playing games children waste their time. Here you can see my reasons.
First, playing game avoids children from learning. Nowadays, gaining a good mark and going to the best university is one of the children's troubles. They spend a lot of time for studying to broaden their knowledge in many fields of science and engineering. Most of them eliminate the majority of the activities which waste their time. For example, they uninstall games from their computer, and instead of that install useful programs. In fact, children know when they play computer games, gradually they get used to spending their time on playing instead of studying. As a consequence, their marks in school become lower, and they disturb
Second, preference to live alone in the future is another result of playing games. The primary duty of the parents is directing their children to do enjoyable and informative activities. Parents , by enrolling their children in various classes such as art, music, sports, and the others help them to recognise how to behave with people and solve their problems because children have this chance to play, speak, or fig ht with their friends. Gradually, these actions make them a sociable person. So, they will find a job more quickly and will have a comfortable life in the future in comparison with insular people. However, by staying at home and playing computer games, children become a weak person in the future because they are used to live with dreamlike people instead of real people. The result of this style of living is becoming an insular person in the future.
On the other hand, some people think playing computer game does not waste children's time. Mainly, playing games make the children happy. Todays, most of the computer games are designed based on the psychological programs. These types of the games help children to laugh and forget their problems. However, I still declare that playing computer game annihilate children's time. Although these games make children happy, by the passage of time they become aggressive because most of them are about killing people which bring a lot of stress and adverse effects in their spirit.
According to my passage, there are a lot of reasons to prove my claim that the one benefits of playing the computer games are wasting children time which is precious.

Votes
Average: 7.3 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 1, column 219, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...heir time. Here you can see my reasons. First, playing game avoids children from...
^^^^
Line 2, column 638, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...in school become lower, and they disturb Second, preference to live alone in the ...
^^^^^^^^^
Line 3, column 195, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...able and informative activities. Parents , by enrolling their children in variou...
^^
Line 3, column 225, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...s. Parents , by enrolling their children in various classes such as art, music, ...
^^
Line 3, column 229, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...arents , by enrolling their children in various classes such as art, music, spor...
^^
Line 3, column 735, Rule ID: ADMIT_ENJOY_VB[5]
Message: This verb is used with the gerund form: 'used to living'.
Suggestion: used to living
...k person in the future because they are used to live with dreamlike people instead of real p...
^^^^^^^^^^^^
Line 3, column 874, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...coming an insular person in the future. On the other hand, some people think pla...
^^^^^^^^^^^^^^^^^^
Line 4, column 472, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...e of time they become aggressive because most of them are about killing people wh...
^^
Line 4, column 577, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ss and adverse effects in their spirit. According to my passage, there are a lot...
^^^^^^^

Transition Words or Phrases used:
first, however, if, second, so, still, for example, in fact, such as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 11.0 15.1003584229 73% => OK
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 42.0 43.0788530466 97% => OK
Preposition: 59.0 52.1666666667 113% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 2064.0 1977.66487455 104% => OK
No of words: 414.0 407.700716846 102% => OK
Chars per words: 4.98550724638 4.8611393121 103% => OK
Fourth root words length: 4.51076378781 4.48103885553 101% => OK
Word Length SD: 2.45731627015 2.67179642975 92% => OK
Unique words: 204.0 212.727598566 96% => OK
Unique words percentage: 0.492753623188 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 622.8 618.680645161 101% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Interrogative: 0.0 0.994623655914 0% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.94265232975 121% => OK

Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 53.0468637551 48.9658058833 108% => OK
Chars per sentence: 89.7391304348 100.406767564 89% => OK
Words per sentence: 18.0 20.6045352989 87% => OK
Discourse Markers: 3.78260869565 5.45110844103 69% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 9.0 5.5376344086 163% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.389761184246 0.236089414692 165% => OK
Sentence topic coherence: 0.145736133813 0.076458572812 191% => OK
Sentence topic coherence SD: 0.12659677223 0.0737576698707 172% => OK
Paragraph topic coherence: 0.267865422582 0.150856017488 178% => OK
Paragraph topic coherence SD: 0.0832993722182 0.0645574589148 129% => OK

Essay readability:
automated_readability_index: 11.1 11.7677419355 94% => Automated_readability_index is low.
flesch_reading_ease: 61.67 58.1214874552 106% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 11.37 10.9000537634 104% => OK
dale_chall_readability_score: 7.89 8.01818996416 98% => OK
difficult_words: 88.0 86.8835125448 101% => OK
linsear_write_formula: 6.0 10.002688172 60% => Linsear_write_formula is low.
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

---------------------

Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.