Computer Games

Essay topics:

Computer Games

Computer Games
Some people believe that children are wasting their time playing computer games, and they must not be allowed to play them. Others think that playing computer games is not a waste of time, and children should be allowed to play them. This issue is a controversial one, but from my standpoint a close examination reveals that computer games are not a waste of time, and children must have been given the permission to play these games. This is because of two main reasons, which I will explore in the following essay.
First of all, computer games increases children' abilities to think. Needless to say, children like to do things that entertain them not to feet board, and this is extraordinarily necessary to build their personalities. There are different ways for children to learn innovative things one of which is playing different kinds of games. My own experience is a compelling example of this. Back in the days when I was in the age of ten, my parents taught me how to play computer games, and how to use them to learn new things. In fact, I was playing puzzle games, and that increases my ability to comprehend anything. Until one day, one of my teachers told me tell the students how you understand things rapidly, so I said that I my ability to understand anything I learn is raised by playing beneficial games that contain mysteries and puzzles. Therefore, all the students were astonished at how I comprehend everything easily.
Not only does computer games increases children abilities to think, but is also releases their boredom and stress. Indeed, people face numerous problems in their lives, and these obstacles caused them to have stress and sometimes boredom. In reality, individuals do not like to have any obstacle, and they try hard not run into one of them, and if they face a problem, look for overcoming it. For instance, a friend of mine was one day stressed out because he is having a mathematical exam, so I told him to stay calm and play one of my computer games for one hour to release your stress. Thus, he agreed and he start playing after one hour he told me that this game released all his stress in a distinctly positive way. Consequently, he got a great score in his mathematical exam, and he told me that I must take all the credits for this due to the reason I let him play that game.
By way of conclusion, based on the reasons explored above, I am off the opinion that in most cases playing games using computers is a valuable way to spend time, and children should be given the opportunity to play them. This is because of playing computer games raises children’ ability to understand anything, and it causes boredom and stress to disappear.

Votes
Average: 7.3 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 4, column 24, Rule ID: DOES_X_HAS[1]
Message: Did you mean 'game'? As 'do' is already inflected, the verb cannot also be inflected.
Suggestion: game
...ything easily. Not only does computer games increases children abilities to think, ...
^^^^^
Line 4, column 613, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'starts'.
Suggestion: starts
...ase your stress. Thus, he agreed and he start playing after one hour he told me that ...
^^^^^

Transition Words or Phrases used:
also, but, consequently, first, if, look, so, therefore, thus, for instance, in fact, first of all, in most cases

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 20.0 13.8261648746 145% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 71.0 43.0788530466 165% => Less pronouns wanted
Preposition: 61.0 52.1666666667 117% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 2236.0 1977.66487455 113% => OK
No of words: 477.0 407.700716846 117% => OK
Chars per words: 4.68763102725 4.8611393121 96% => OK
Fourth root words length: 4.67336384929 4.48103885553 104% => OK
Word Length SD: 2.654058243 2.67179642975 99% => OK
Unique words: 223.0 212.727598566 105% => OK
Unique words percentage: 0.46750524109 0.524837075471 89% => More unique words wanted or less content wanted.
syllable_count: 698.4 618.680645161 113% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 14.0 1.86738351254 750% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 48.0152059248 48.9658058833 98% => OK
Chars per sentence: 111.8 100.406767564 111% => OK
Words per sentence: 23.85 20.6045352989 116% => OK
Discourse Markers: 5.65 5.45110844103 104% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.297541374406 0.236089414692 126% => OK
Sentence topic coherence: 0.121721094179 0.076458572812 159% => OK
Sentence topic coherence SD: 0.127779549109 0.0737576698707 173% => OK
Paragraph topic coherence: 0.210514484377 0.150856017488 140% => OK
Paragraph topic coherence SD: 0.0538490769464 0.0645574589148 83% => OK

Essay readability:
automated_readability_index: 12.6 11.7677419355 107% => OK
flesch_reading_ease: 56.59 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 10.22 10.9000537634 94% => OK
dale_chall_readability_score: 7.56 8.01818996416 94% => OK
difficult_words: 84.0 86.8835125448 97% => OK
linsear_write_formula: 10.5 10.002688172 105% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.