Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them

Essay topics:

Do you agree or disagree with the following statement?

Playing computer games is a waste of time. Children should not be allowed to play them

In the past, humans could do not stay alive without water to drink, food to eat, and breathing. Nowaday; in addition to them, we can not survive without the internet and computer devices. Some people believe computer games are necessary for kids and improve their smartness capabilities. In contrary, others disagree, they think those electronic devices brings a lot of danger for those children. As far as I am concerned, I agree with the second position. I think long and uncontrolled playing hours is unhealthy for those kids' growth; it distracts them from their education and creates an unsocial population in the future generation. Following a brief explanation of my perspective.
First of all, even though many computer games includes education learning programs, in many ways they can help our kids to learn several things such as writing letters, spelling or learning how to differentiate between colors, objects. As parents, we are unable to teach our kids those things. However, those games are like magic; it attracts everyone not only our children to spend very long hours in front of those gadgets which not weakened their eye sights, but it decreases their physical body movements. Research at the University of Ohio at 2014 states that those touch screens and mobile computer devices create 70 percent overweight kids prefer to sit, eat and watch or play those games. If we compare them with their parents' and grandparents' generation who spent hours playing, biking and jumping in the playgrounds or parks.
Second, in addition to the danger of their health, those kids become addict to those computer video games prefer to stay alone for long hours inside their housed, locked themselves away from creating new friends to play, they will miss the social childhood life and would be very timid future adults. A good example of that my cousin's son, he spent his childhood inside his room playing X-box and mobile games. Furthermore, he graduated from the high school this year and finds himself unable to interact with people or prepare himself for job interviews. All that years wasted his time with that imaginary fictional world which deprived him of the reality.
Last but not the least, kids at school age need to study and read books or do their homework on a regular base. It is very hard to find that time after school to study and play computer games. Other research from University of Michigan at 2015 asserts that many children among age 5 and 17 years old who waste long hours playing games have lower grades at school. Unfortunately, they have the lower IQ level in mathematics, physics, and chemistry. Those computers do not allow anyone to think or grasip the answer.
Based on the reasons I discussed above, I do not believe that enable kids to spend hours playing computer games is a lovely idea.
It is unhealthy for their body growth and metabolism. Perhaps, it will decrease educational school level and creates unsocial timid future population.

Votes
Average: 8.2 (3 votes)
Essay Categories

Comments

Grammar and spelling errors:
Line 2, column 450, Rule ID: EYE_BROW[1]
Message: This word is usually spelt together: 'eyesights'.
Suggestion: eyesights
... those gadgets which not weakened their eye sights, but it decreases their physical body m...
^^^^^^^^^^
Line 3, column 80, Rule ID: THIS_NNS[2]
Message: Did you mean 'this computer' or 'those computers'?
Suggestion: this computer; those computers
...eir health, those kids become addict to those computer video games prefer to stay alone for lo...
^^^^^^^^^^^^^^

Discourse Markers used:
['but', 'first', 'furthermore', 'however', 'if', 'second', 'so', 'i think', 'in addition', 'such as', 'first of all']

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance in Part of Speech:
Nouns: 0.261732851986 0.229887763892 114% => OK
Verbs: 0.151624548736 0.158761421928 96% => OK
Adjectives: 0.0902527075812 0.0866891130778 104% => OK
Adverbs: 0.0379061371841 0.046263068375 82% => OK
Pronouns: 0.0794223826715 0.0685040099705 116% => OK
Prepositions: 0.102888086643 0.118717715034 87% => OK
Participles: 0.0252707581227 0.0351676179071 72% => OK
Conjunctions: 2.51781257506 2.67179642975 94% => OK
Infinitives: 0.0324909747292 0.0309702414327 105% => OK
Particles: 0.0 0.00188951952338 0% => OK
Determiners: 0.0667870036101 0.0887237588012 75% => OK
Modal_auxiliary: 0.0108303249097 0.0209618222197 52% => OK
WH_determiners: 0.00902527075812 0.0139019557991 65% => OK

Vocabulary words and sentences:
No of characters: 2983.0 2387.08602151 125% => OK
No of words: 499.0 408.028673835 122% => OK
Chars per words: 5.97795591182 5.86048508987 102% => OK
Fourth root words length: 4.72634191566 4.48200974243 105% => OK
words length more than 5 chars: 0.352705410822 0.338922669872 104% => OK
words length more than 6 chars: 0.258517034068 0.251872472559 103% => OK
words length more than 7 chars: 0.174348697395 0.174417080927 100% => OK
words length more than 8 chars: 0.0941883767535 0.112833075102 83% => OK
Word Length SD: 2.51781257506 2.67179642975 94% => OK
Unique words: 269.0 212.727598566 126% => OK
Unique words percentage: 0.539078156313 0.524397521467 103% => OK
Word variations: 65.521705562 59.2087087015 111% => OK
How many sentences: 24.0 20.6684587814 116% => OK
Sentence length: 20.7916666667 20.5533526081 101% => OK
Sentence length SD: 61.9427939491 48.84282405 127% => OK
Chars per sentence: 124.291666667 120.699889404 103% => OK
Words per sentence: 20.7916666667 20.5533526081 101% => OK
Discourse Markers: 0.458333333333 0.644075263715 71% => OK
Paragraphs: 6.0 4.5376344086 132% => OK
Language errors: 2.0 5.54480286738 36% => OK
Readability: 46.6433700735 45.7405998639 102% => OK
Elegance: 1.44966442953 1.45489161554 100% => OK

Coherence and Cohesion:
Essay topic to essay body coherence: 0.324034182181 0.300154397459 108% => OK
Sentence sentence coherence: 0.0806080591721 0.103427244359 78% => OK
Sentence sentence coherence SD: 0.0590007899588 0.0752933317313 78% => OK
Sentence paragraph coherence: 0.473762679033 0.497263757937 95% => OK
Sentence paragraph coherence SD: 0.166222845079 0.151897553556 109% => OK
Sentence topic coherence: 0.104949219254 0.114077575197 92% => OK
Sentence topic coherence SD: 0.0533820255976 0.0781384742642 68% => OK
Paragraph paragraph coherence: 0.265703894456 0.336927656856 79% => OK
Paragraph paragraph coherence SD: 0.133019338239 0.067059652881 198% => OK
Paragraph topic coherence: 0.188364383907 0.210909579961 89% => OK
Paragraph topic coherence SD: 0.0768136452024 0.0618886996521 124% => OK

Task Achievement:
Sentences with positive sentiment : 10.0 11.8870967742 84% => OK
Sentences with negative sentiment : 9.0 3.86379928315 233% => OK
Sentences with neutral sentiment: 5.0 4.91756272401 102% => OK
Positive topic words: 9.0 8.42114695341 107% => OK
Negative topic words: 7.0 2.4623655914 284% => OK
Neutral topic words: 3.0 2.75985663082 109% => OK
Total topic words: 19.0 13.6433691756 139% => OK
What are sentences with positive/Negative/neutral sentiment?

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Rates: 86.6666666667 out of 100
Scores by essay e-grader: 26.0 Out of 30
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Note: This is not the final score. The e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.

electronic devices brings a lot of danger for those children
electronic devices bring a lot of dangers for those children

Following a brief explanation of my perspective.
Following is a brief explanation of my perspective.

many computer games includes education learning programs,
many computer games include education learning programs,

those kids become addict to those computer video games prefer to stay alone for long hours inside their housed,
those kids who become addict to those computer video games prefer to stay alone for long hours inside their housed,

flaws:
No. of Grammatical Errors: 4 2

No. of Words: 499 350 //Less content wanted. Don't list reasons in the introduction. This will create duplicated contents.

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Attribute Value Ideal
Final score: 25 in 30
Category: Very Good Excellent
No. of Grammatical Errors: 4 2
No. of Spelling Errors: 0 2
No. of Sentences: 24 15
No. of Words: 499 350
No. of Characters: 2423 1500
No. of Different Words: 262 200
Fourth Root of Number of Words: 4.726 4.7
Average Word Length: 4.856 4.6
Word Length SD: 2.411 2.4
No. of Words greater than 5 chars: 168 100
No. of Words greater than 6 chars: 119 80
No. of Words greater than 7 chars: 78 40
No. of Words greater than 8 chars: 42 20
Use of Passive Voice (%): 0 0
Avg. Sentence Length: 20.792 21.0
Sentence Length SD: 10.304 7.5
Use of Discourse Markers (%): 0.375 0.12
Sentence-Text Coherence: 0.271 0.35
Sentence-Para Coherence: 0.271 0.50
Sentence-Sentence Coherence: 0.108 0.07
Number of Paragraphs: 1 5