Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.

Essay topics:

Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.

With the enhancement of technoloy and personal computer, computer games havae emereged in our lives and have made vital impacts on our children's lives. Therefore an important question has came to the mind which is about the advantagous of computer games for our children. I disagree with the statement that consider computer games waste of time thorougly and I will present my notions in the following essay by details.

For begining, nowadays computer games are very popular among kids out of which some companies make an industry. Still, the main question remains. is computer games really waste of time ? I confront with this concept due to some major effect which they have on childern's mind. current games are became challenging and hard in favor of their designers and developers. Hence, they challenge the kids' mind to solve different problems which present in the game. Furthermore, some multi-player games make children to collaborate with each other to face their compotents which can be other players or some artificial intelligence agents. these benefist can only attain by computer games which prepare children for the arduous lives which they will confront.

Secondly and finally, there are some major investement on researchs for computer games in the international universities that includes games' artificial intelligence and the term named serious games. this can be another reason that we can comprehend that games are not harmful and time-wasting but in contrast, beneficial due to these investement which I mention. currently, some researchers work on computer games to solve out some problems for instance, they have studied some ai problems in simulation environment of computer games for using them in future in real world. The other research which researchers consume their time on is the term, serious games. serious games are games which is not for entertainment purposes and they are for some educational and rehabitational goals. To take an example, some developers and researchers develop several games for people who have disablities like amputees and etc. On the other hand, some other developers design and develop games for children to learn their schools' lessons effieciently.

As concluded above, computer games are not waste of time which make our children furious and angry. However, they are extremely helpful in preparing our kids for future by teaching them different stuffs like collaborating and better thinking. Moreover, there are some research in computer games for solving ai problems and helping disables to have better lfe and make learning for school kids more straightforward.

Votes
Average: 6.6 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 1, column 153, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Therefore,
...e vital impacts on our childrens lives. Therefore an important question has came to the m...
^^^^^^^^^
Line 1, column 189, Rule ID: HAVE_PART_AGREEMENT[1]
Message: Use past participle here: 'come'.
Suggestion: come
...es. Therefore an important question has came to the mind which is about the advantag...
^^^^
Line 7, column 147, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Is
...stry. Still, the main question remains. is computer games really waste of time ? I...
^^
Line 7, column 277, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Current
...fect which they have on childerns mind. current games are became challenging and hard i...
^^^^^^^
Line 7, column 295, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'become'.
Suggestion: become
...ve on childerns mind. current games are became challenging and hard in favor of their ...
^^^^^^
Line 7, column 398, Rule ID: ADMIT_ENJOY_VB[1]
Message: This verb is used with the gerund form: 'mind solving'.
Suggestion: mind solving
...elopers. Hence, they challenge the kids mind to solve different problems which present in the...
^^^^^^^^^^^^^
Line 7, column 632, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: These
...or some artificial intelligence agents. these benefist can only attain by computer ga...
^^^^^
Line 13, column 200, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: This
...gence and the term named serious games. this can be another reason that we can compr...
^^^^
Line 13, column 364, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Currently
...e to these investement which I mention. currently, some researchers work on computer game...
^^^^^^^^^
Line 13, column 662, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Serious
...eir time on is the term, serious games. serious games are games which is not for entert...
^^^^^^^
Line 13, column 906, Rule ID: AND_ETC[1]
Message: Use simply 'etc.'.
Suggestion: etc.
...ople who have disablities like amputees and etc. On the other hand, some other developer...
^^^^^^^^

Transition Words or Phrases used:
but, finally, furthermore, hence, however, if, moreover, really, second, secondly, so, still, therefore, for instance, in contrast, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 31.0 43.0788530466 72% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 13.0 8.0752688172 161% => OK

Performance on vocabulary words:
No of characters: 2236.0 1977.66487455 113% => OK
No of words: 414.0 407.700716846 102% => OK
Chars per words: 5.40096618357 4.8611393121 111% => OK
Fourth root words length: 4.51076378781 4.48103885553 101% => OK
Word Length SD: 2.79876587696 2.67179642975 105% => OK
Unique words: 198.0 212.727598566 93% => More unique words wanted.
Unique words percentage: 0.478260869565 0.524837075471 91% => More unique words wanted or less content wanted.
syllable_count: 696.6 618.680645161 113% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 3.0 4.94265232975 61% => OK

Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 44.6707278081 48.9658058833 91% => OK
Chars per sentence: 106.476190476 100.406767564 106% => OK
Words per sentence: 19.7142857143 20.6045352989 96% => OK
Discourse Markers: 7.09523809524 5.45110844103 130% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 11.0 5.5376344086 199% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 9.0 3.85842293907 233% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.186410921059 0.236089414692 79% => OK
Sentence topic coherence: 0.0770423044574 0.076458572812 101% => OK
Sentence topic coherence SD: 0.064103342028 0.0737576698707 87% => OK
Paragraph topic coherence: 0.141785605684 0.150856017488 94% => OK
Paragraph topic coherence SD: 0.0437903917062 0.0645574589148 68% => OK

Essay readability:
automated_readability_index: 13.9 11.7677419355 118% => OK
flesch_reading_ease: 43.73 58.1214874552 75% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 14.04 10.9000537634 129% => OK
dale_chall_readability_score: 8.47 8.01818996416 106% => OK
difficult_words: 102.0 86.8835125448 117% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.